Difference between revisions of "0.8.0"
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===Removals=== | ===Removals=== | ||
* Removed framebuffer auto-clearing. | * Removed framebuffer auto-clearing. | ||
− | * Removed EncodedImageData. | + | * Removed [[EncodedImageData]]. |
* Removed old syntax for require (with extension). | * Removed old syntax for require (with extension). |
Revision as of 15:28, 4 September 2011
The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.
Changes from 0.7.2
Additions
- Added release error screen.
- Added alpha to love.graphics.setBackgroundColor.
- Added Canvas:clear(r, g, b, a).
- Added love.graphics.arc.
- Added seek and tell to Source objects.
- Added color interpolation to ParticleSystem.
- Added automatic PO2 padding for systems not supporting the OpenGL extension.
- Added UTF-8 support for fonts.
- Added box2d error handling for some commonly failing functions.
- Added ability for fused release games to have their write dir in appdata.
- Added shear transformation to drawing functions.
- Added origin to font printing.
- Added love.graphics.getMode.
- Added per-sprite colors on SpriteBatches.
- Added pixel effects.
- Added love.graphics.isSupported.
- Added love.graphics.getRenderTarget.
- Added love.event.quit.
- Added stencil masks.
- Added alternative SpriteBatch provider, it should work everywhere now.
- Added a loader for binary modules.
- Added Thread:getKeys().
- Added option of fractions for quads.
Bugfixes
- Fixed wrapping for single words.
- Fixed tracebacks not showing filenames.
- Fixed love.graphics.push/pop capable of causing overflows/underflows.
- Fixed setScissor on framebuffers.
- Fixed several issues with audio, e.g. clicks and pops in mp3s.
- Fixed crashes when bodies were destroyed during collisions.
- Fixed bound SpriteBatches corrupting when drawing.
- Fixed thread-safety issues with ImageData.
- Fixed memory leaks in audio sources.
- Fixed thread's set (previously send) accidentally changing the type.
- Fixed SoundData allocating the wrong number of samples.
- Fixed SpriteBatch support on intel cards.
- Fixed love.filesystem.lines() leaking.
- Fixed Source controls inconsistencies.
- Fixed most leaking on unclosed File objects.
- Fixed crashes when operating on non-existent files.
- Fixed a bug where empty files on windows would never reach eof.
- Fixed crash when SoundData runs out of memory.
- Fixed ordering of loaders, love should have priority over lua.
Other Changes
- Renamed SpriteBatch's lock/unlock to bind/unbind.
- Renamed Framebuffer to Canvas
- Updated love.joystick to be 1-indexed.
- Updated love.thread to use get/set instead of send/receive.
- Updated font engine.
- Updated line drawing to a custom system.
Removals
- Removed framebuffer auto-clearing.
- Removed EncodedImageData.
- Removed old syntax for require (with extension).