Difference between revisions of "0.8.0"
(Polygon drawing bug only does not occur in 0.7.2) |
(Updated changelog) |
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* Added box2d error handling for some commonly failing functions. | * Added box2d error handling for some commonly failing functions. | ||
* Added ability for fused release games to have their write dir in appdata. | * Added ability for fused release games to have their write dir in appdata. | ||
+ | * Added shear transformation to drawing functions. | ||
+ | * Added origin to font printing. | ||
+ | * Added [[love.graphics.getMode]]. | ||
+ | * Added per-sprite colors on SpriteBatches. | ||
+ | * Added pixel effects. | ||
+ | * Added [[love.graphics.isSupported]]. | ||
===Bugfixes=== | ===Bugfixes=== | ||
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* Fixed crashes when bodies were destroyed during collisions. | * Fixed crashes when bodies were destroyed during collisions. | ||
* Fixed bound SpriteBatches corrupting when drawing. | * Fixed bound SpriteBatches corrupting when drawing. | ||
+ | * Fixed thread-safety issues with ImageData. | ||
+ | * Fixed memory leaks in audio sources. | ||
+ | * Fixed thread's set (previously send) accidentally changing the type. | ||
+ | * Fixed SoundData allocating the wrong number of samples. | ||
+ | * Fixed SpriteBatch support on intel cards. | ||
===Other Changes=== | ===Other Changes=== | ||
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* Removed framebuffer auto-clearing. | * Removed framebuffer auto-clearing. | ||
* Removed [[EncodedImageData]]. | * Removed [[EncodedImageData]]. | ||
+ | * Removed old syntax for require (with extension). |
Revision as of 21:39, 24 July 2011
The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.
Changes from 0.7.2
Additions
- Added release error screen.
- Added alpha to love.graphics.setBackgroundColor.
- Added Framebuffer:clear(r, g, b, a).
- Added love.graphics.arc.
- Added seek and tell to Source objects.
- Added color interpolation to ParticleSystem.
- Added alpha masking.
- Added automatic PO2 padding for systems not supporting the OpenGL extension.
- Added UTF-8 support for fonts.
- Added box2d error handling for some commonly failing functions.
- Added ability for fused release games to have their write dir in appdata.
- Added shear transformation to drawing functions.
- Added origin to font printing.
- Added love.graphics.getMode.
- Added per-sprite colors on SpriteBatches.
- Added pixel effects.
- Added love.graphics.isSupported.
Bugfixes
- Fixed wrapping for single words.
- Fixed tracebacks not showing filenames.
- Fixed love.graphics.push/pop capable of causing overflows/underflows.
- Fixed setScissor on framebuffers.
- Fixed several issues with audio, e.g. clicks and pops in mp3s.
- Fixed crashes when bodies were destroyed during collisions.
- Fixed bound SpriteBatches corrupting when drawing.
- Fixed thread-safety issues with ImageData.
- Fixed memory leaks in audio sources.
- Fixed thread's set (previously send) accidentally changing the type.
- Fixed SoundData allocating the wrong number of samples.
- Fixed SpriteBatch support on intel cards.
Other Changes
- Renamed SpriteBatch's lock/unlock to bind/unbind.
- Updated love.joystick to be 1-indexed.
- Updated love.thread to use get/set instead of send/receive.
- Updated font engine.
- Updated line drawing to a custom system.
Removals
- Removed framebuffer auto-clearing.
- Removed EncodedImageData.
- Removed old syntax for require (with extension).