Difference between revisions of "0.8.0"

(Links for bind/unbind)
(Codename)
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The codename for LÖVE 0.8.0 has not been announced. It is '''<span style="color:#ff0000;">not yet released</span>'''.
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The codename for LÖVE 0.8.0 is '''Rubber Piggy'''. It is '''<span style="color:#ff0000;">not yet released</span>'''.
  
 
== Changes from [[0.7.2]] ==
 
== Changes from [[0.7.2]] ==

Revision as of 05:22, 24 June 2011

The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.

Changes from 0.7.2

Additions

  • Added release error screen.
  • Added alpha to love.graphics.setBackgroundColor.
  • Added Framebuffer:clear(r, g, b, a).
  • Added love.graphics.arc.
  • Added seek and tell to Source objects.
  • Added color interpolation to ParticleSystem.
  • Added alpha masking.
  • Added automatic PO2 padding for systems not supporting the OpenGL extension.
  • Added UTF-8 support for fonts.
  • Added box2d error handling for some commonly failing functions.
  • Added ability for fused release games to have their write dir in appdata.

Bugfixes

  • Fixed polygon drawing (was off by one).
  • Fixed wrapping for single words.
  • Fixed tracebacks not showing filenames.
  • Fixed love.graphics.push/pop capable of causing overflows/underflows.
  • Fixed setScissor on framebuffers.
  • Fixed several issues with audio, e.g. clicks and pops in mp3s.
  • Fixed crashes when bodies were destroyed during collisions.
  • Fixed bound SpriteBatches corrupting when drawing.

Other Changes

  • Renamed SpriteBatch's lock/unlock to bind/unbind.
  • Updated love.joystick to be 1-indexed.
  • Updated love.thread to use get/set instead of send/receive.
  • Updated font engine.
  • Updated line drawing to a custom system.

Removals