Difference between revisions of "0.7.2"

(Updated changelog)
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=== Bugfixes ===
 
=== Bugfixes ===
 
* Fixed fused games not working.
 
* Fixed fused games not working.
* Fixed ParticleSystem:setSize ignoring the variation argument.
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* Fixed [[ParticleSystem:setSize]] ignoring the variation argument.
 
* Fixed some file-opening exceptions not being caught.
 
* Fixed some file-opening exceptions not being caught.
 
* Fixed files loaded by libmodplug being too loud.
 
* Fixed files loaded by libmodplug being too loud.
 
* Fixed paths with periods in them not working.
 
* Fixed paths with periods in them not working.
* Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
+
* Fixed [[love.graphics.getBlendMode]] not detecting subtractive and multiplicative blend modes.
 +
* Fixed crash when there was no memory available for [[love.image.newImageData|newImageData]](w, h).
  
 
=== Other ===
 
=== Other ===

Revision as of 19:50, 14 April 2011

The codename of LÖVE 0.7.2 is "Game Slave". It is not yet released.

Changes from 0.7.1

Additions

Bugfixes

  • Fixed fused games not working.
  • Fixed ParticleSystem:setSize ignoring the variation argument.
  • Fixed some file-opening exceptions not being caught.
  • Fixed files loaded by libmodplug being too loud.
  • Fixed paths with periods in them not working.
  • Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  • Fixed crash when there was no memory available for newImageData(w, h).

Other

  • Updated PhysicsFS version to 2.0.2 on Windows
  • Updated OpenAL Soft version to 1.13 on Windows
  • Updated libmodplug version to 0.8.8.1 on Windows
  • Updated FreeType version to 2.4.4 on Windows
  • Updated libmpg123 version to 1.13.2 on Windows
  • Windows binary no longer depends on VC2005 runtime.
  • Windows binary no longer depends on SSE2 support.