Difference between revisions of "DistanceJoint"
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Keeps two bodies at the same distance. | Keeps two bodies at the same distance. | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::DistanceJoint]] [[Since::<071]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[ | + | {{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[parent::Joint]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
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[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=Keeps two bodies at the same distance.}} | {{#set:Description=Keeps two bodies at the same distance.}} | ||
+ | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|DistanceJoint}} | {{i18n|DistanceJoint}} |
Revision as of 11:02, 25 March 2011
Keeps two bodies at the same distance.
Constructors
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
Functions
DistanceJoint | Keeps two bodies at the same distance. |
DistanceJoint:getDamping | Gets the damping ratio. |
DistanceJoint:getDampingRatio | Gets the damping ratio. |
DistanceJoint:getFrequency | Gets the response speed. |
DistanceJoint:getLength | Gets the equilibrium distance between the two Bodies. |
DistanceJoint:setDamping | Sets the damping ratio. |
DistanceJoint:setDampingRatio | Sets the damping ratio. |
DistanceJoint:setFrequency | Sets the response speed. |
DistanceJoint:setLength | Sets the equilibrium distance between the two Bodies. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
JointType | Different types of joints. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
See Also
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