Difference between revisions of "GlyphData"
Line 8: | Line 8: | ||
}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::GlyphData]] | + | {{#ask: [[Category:Functions]] [[parent::GlyphData]] OR [[parent::Data]] OR [[parent::Object]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
Line 25: | Line 17: | ||
== See Also == | == See Also == | ||
* [[parent::love.font]] | * [[parent::love.font]] | ||
− | |||
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=A GlyphData represents a drawable symbol of a font. | {{#set:Description=A GlyphData represents a drawable symbol of a font. |
Revision as of 09:46, 25 March 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A GlyphData represents a drawable symbol of a font Rasterizer.
Constructors
Rasterizer:getGlyphData | Gets glyph data of a specified glyph. |
love.font.newGlyphData | Creates a new GlyphData. |
Functions
BezierCurve | A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree. |
Body | Bodies are objects with velocity and position. |
ByteData | Data object containing arbitrary bytes in an contiguous memory. |
Canvas | Off-screen render target. |
Canvas (Nederlands) | Off-screen render target. |
ChainShape | A ChainShape consists of multiple line segments. |
Channel | An object which can be used to send and receive data between different threads. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
CompressedData | Byte data compressed using a specific algorithm. |
CompressedImageData | Compressed image data designed to stay compressed in RAM and on the GPU. |
Contact | Contacts are objects created to manage collisions in worlds. |
Cursor | Represents a hardware cursor. |
Data | The superclass of all data. |
Data:clone | Creates a new copy of the Data object. |
Data:getFFIPointer | Gets an FFI pointer to the Data. |
Data:getPointer | Gets a pointer to the Data. |
Data:getSize | Gets the Data's size in bytes. |
Data:getString | Gets the full Data as a string. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
DroppedFile | Represents a file dropped from the window. |
EdgeShape | EdgeShape is a line segment. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Fixture | Fixtures attach shapes to bodies. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
FrictionJoint | A FrictionJoint applies friction to a body. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
GlyphData:getAdvance | Gets glyph advance. |
GlyphData:getBearing | Gets glyph bearing. |
GlyphData:getBoundingBox | Gets glyph bounding box. |
GlyphData:getDimensions | Gets glyph dimensions. |
GlyphData:getFormat | Gets glyph pixel format. |
GlyphData:getGlyph | Gets glyph number. |
GlyphData:getGlyphString | Gets glyph string. |
GlyphData:getHeight | Gets glyph height. |
GlyphData:getWidth | Gets glyph width. |
GraphicsBuffer | Low-level data stored in graphics memory, including arrays of vertices, vertex indices, and custom collections of data accessible in Shaders. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
Joystick | Represents a physical joystick. |
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. |
MotorJoint | Controls the relative motion between two Bodies |
MouseJoint | For controlling objects with the mouse. |
Object:release | Immediately destroys the object's Lua reference. |
... further results |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info