Difference between revisions of "DistanceJoint"
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Keeps two bodies at the same distance. | Keeps two bodies at the same distance. | ||
== Functions == | == Functions == | ||
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| ?Description | | ?Description |
Revision as of 20:20, 20 February 2011
Keeps two bodies at the same distance.
Functions
DistanceJoint:getDamping | Gets the damping ratio. |
DistanceJoint:getDampingRatio | Gets the damping ratio. |
DistanceJoint:getFrequency | Gets the response speed. |
DistanceJoint:getLength | Gets the equilibrium distance between the two Bodies. |
DistanceJoint:setDamping | Sets the damping ratio. |
DistanceJoint:setDampingRatio | Sets the damping ratio. |
DistanceJoint:setFrequency | Sets the response speed. |
DistanceJoint:setLength | Sets the equilibrium distance between the two Bodies. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getBodies | Gets the bodies that the Joint is attached to. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:getUserData | Returns the Lua value associated with this Joint. |
Joint:isDestroyed | Gets whether the Joint is destroyed. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
Joint:setUserData | Associates a Lua value with the Joint. |
See Also
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