Difference between revisions of "uLove Compliance conf.lua"
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− | =Introduction= | + | ==Introduction== |
This [[conf.lua]] file can be used to test minimal compliance with the proposed [[uLove]] standard. | This [[conf.lua]] file can be used to test minimal compliance with the proposed [[uLove]] standard. | ||
This is by no means a complete workout of your code, and you should refer to the [[uLove|Standard]] itself to be sure your code is compliant. but this conf is a useful benchmark, if it runs with this, then you are in with a good shot. | This is by no means a complete workout of your code, and you should refer to the [[uLove|Standard]] itself to be sure your code is compliant. but this conf is a useful benchmark, if it runs with this, then you are in with a good shot. | ||
− | =uLove conf.lua= | + | ==uLove conf.lua== |
<source lang='lua'> | <source lang='lua'> | ||
-- conf.lua | -- conf.lua |
Revision as of 15:44, 22 October 2010
Introduction
This conf.lua file can be used to test minimal compliance with the proposed uLove standard.
This is by no means a complete workout of your code, and you should refer to the Standard itself to be sure your code is compliant. but this conf is a useful benchmark, if it runs with this, then you are in with a good shot.
uLove conf.lua
-- conf.lua
-- use this in place of your games normal conf.lua to see how it deals
-- with some common, or likely, limitations of uLove-targeted platforms.
--
-- Bare in mind, this is by no means a complete test, but its a minimal
-- benchmark; if it can't run under this, then you are definitely going to
-- have problems.
function love.conf(t)
t.title = "uLove Minimal Compliance Test"
t.author = "Textmode (DMB)"
t.version = 60
t.console = false
t.screen.width = 320
t.screen.height = 240
t.screen.fullscreen = false -- this is likely to be true
-- on an uLove target, but few modern systems
-- actually support this res ...so, yeah.
t.screen.vsync = true -- actually could go either way on a uLove
-- platform, but anything to bring your
-- FPS down, lest you forget that most
-- uLove targets are likely to be sub-500MHz
t.modules.joystick = true
t.modules.audio = true
t.modules.keyboard = true -- if you actually have a game pad, you
-- should make sure your game can be played
-- *entirely* using that that. and no cheating with
-- "pro" gamepads; we're talking one D-pad, A, B,
-- R, L, Start, and Select. and that's generous.
t.modules.event = true
t.modules.image = true
t.modules.graphics = true
t.modules.timer = true
t.modules.mouse = false -- there are far more portables without
-- mouse-like input, than those with.
t.modules.sound = true
t.modules.physics = false -- aw, you thought uLove platforms were powerful
-- enough to run physics, that's cute ^_^
end