Difference between revisions of "polypoint"
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− | + | ===Polygon Point Collision Detection=== | |
here is the original love2d forum thread: | here is the original love2d forum thread: | ||
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[[Category:Snippets]] | [[Category:Snippets]] | ||
+ | {{#set:LOVE Version=any}} | ||
+ | {{#set:Description=Function determines whether a point lies inside a polygon using the Jordan Curve Theorem.}} |
Latest revision as of 17:28, 3 December 2024
Polygon Point Collision Detection
here is the original love2d forum thread: [1]
here is the original source website, beware its written in C++ [2]
The code below is a function that is called to return true when a point is within the vertices of a polygon and false otherwise. The math used is the Jordan Curve Theorem --> [3]
function polyPoint(vertices,px,py)
local collision = false
local next = 1
for current = 1, #vertices do
next = current + 1
if (next > #vertices) then
next = 1
end
local vc = vertices[current]
local vn = vertices[next]
if (((vc.y >= py and vn.y < py) or (vc.y < py and vn.y >= py)) and
(px < (vn.x-vc.x)*(py-vc.y) / (vn.y-vc.y)+vc.x)) then
collision = not(collision)
end
end
return collision
end
Note: The code assumes your polygon vertices are stored in a table with tuples or pairs of x and y like this.
v = {}
v[1] = {x = 200,y = 100}
v[2] = {x = 400,y = 130}
v[3] = {x = 350,y = 300}
v[4] = {x = 250,y = 300}
You can find the .love here for an example. Love Version 11.3 [4]