Difference between revisions of "AttributeDataType"
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− | Data types used in a Mesh's | + | {{newin|[[0.9.0]]|090|type=enum}} |
+ | |||
+ | Data types used in a Mesh's vertex format. | ||
== Constants == | == Constants == | ||
− | |||
− | |||
;byte: An 8-bit normalized (from 0 to 1) value. | ;byte: An 8-bit normalized (from 0 to 1) value. | ||
− | |||
− | |||
;unorm16: A 16-bit normalized (from 0 to 1) value. | ;unorm16: A 16-bit normalized (from 0 to 1) value. | ||
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;float: A floating point number. | ;float: A floating point number. | ||
== See Also == | == See Also == | ||
− | * [[ | + | * [[parent::love.graphics]] |
− | * [[ | + | * [[Mesh:getVertexFormat]] |
− | * [[ | + | * [[love.graphics.newMesh]] |
+ | * [[parent::Mesh]] | ||
+ | |||
+ | [[Category:Enums]] | ||
+ | {{#set:Description=Data types used in a Mesh's vertex format.}} | ||
+ | == Other Languages == | ||
+ | {{i18n|AttributeDataType}} |
Latest revision as of 00:23, 23 November 2023
Available since LÖVE 0.9.0 |
This enum is not supported in earlier versions. |
Data types used in a Mesh's vertex format.
Constants
- byte
- An 8-bit normalized (from 0 to 1) value.
- unorm16
- A 16-bit normalized (from 0 to 1) value.
- float
- A floating point number.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info