Difference between revisions of "Fizz X"
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* Original forum thread: https://love2d.org/forums/viewtopic.php?f=5&t=7844 | * Original forum thread: https://love2d.org/forums/viewtopic.php?f=5&t=7844 | ||
− | * Code repository: https:// | + | * Code repository: https://github.com/2dengine/fizzx |
* Official support forums: http://2dengine.com/forum/ | * Official support forums: http://2dengine.com/forum/ | ||
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[[Category:Libraries]] | [[Category:Libraries]] |
Revision as of 09:06, 22 September 2023
Fizz is a lightweight collision library in Lua. It's designed specifically for old-school platformers and overhead action games. Fizz is licensed under the MIT License.
Features
- Three different shape types: circles, rectangles and line segments.
- Line segments can be used for making slopes and possibly "one-sided" platforms. They handle collision differently based on direction and "push" other intersecting shapes at 90 degrees counter-clockwise of the segment slope.
- Static shapes - static shapes are immobile and do not respond to collisions or gravity.
- Kinematic shapes - kinematic shapes do not respond to collisions or gravity, but can be moved by manually changing their velocity. Kinematic shapes can be used to simulate moving platforms and doors.
- Dynamic shapes respond to collisions and gravity. Dynamic shapes can be used to simulate the moving objects in your game.
- Quadtree space partitioning to reduce the number of collision tests. It can can be disabled, although this is not recommended especially if your simulation contains a large number of dynamic shapes.
Links
- Original forum thread: https://love2d.org/forums/viewtopic.php?f=5&t=7844
- Code repository: https://github.com/2dengine/fizzx
- Official support forums: http://2dengine.com/forum/