Difference between revisions of "love.errorhandler"
m (0.11.0 -> 11.0) |
m (fixed newin.) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{newin|[[11.0]]|110|type=function|text=It has been renamed from [[love.errhand]]}} | {{newin|[[11.0]]|110|type=function|text=It has been renamed from [[love.errhand]]}} | ||
+ | The error handler, used to display error messages. | ||
+ | {{notice|Note that if there's an error in the error handler function, LÖVE will exit immediately!}} | ||
− | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.errorhandler( msg ) | + | mainLoop = love.errorhandler( msg ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|msg|The error message.}} | {{param|string|msg|The error message.}} | ||
=== Returns === | === Returns === | ||
− | + | {{param|function|mainLoop|Function which handles one frame, including events and rendering, when called. If this is nil then LÖVE exits immediately.}} | |
+ | |||
== Examples == | == Examples == | ||
+ | === The default function used if you don't supply your own. === | ||
+ | {{newin|[[11.4]]|114|type=variant}} | ||
+ | <source lang="Lua"> | ||
+ | local utf8 = require("utf8") | ||
+ | |||
+ | local function error_printer(msg, layer) | ||
+ | print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", ""))) | ||
+ | end | ||
+ | |||
+ | function love.errorhandler(msg) | ||
+ | msg = tostring(msg) | ||
+ | |||
+ | error_printer(msg, 2) | ||
+ | |||
+ | if not love.window or not love.graphics or not love.event then | ||
+ | return | ||
+ | end | ||
+ | |||
+ | if not love.graphics.isCreated() or not love.window.isOpen() then | ||
+ | local success, status = pcall(love.window.setMode, 800, 600) | ||
+ | if not success or not status then | ||
+ | return | ||
+ | end | ||
+ | end | ||
+ | |||
+ | -- Reset state. | ||
+ | if love.mouse then | ||
+ | love.mouse.setVisible(true) | ||
+ | love.mouse.setGrabbed(false) | ||
+ | love.mouse.setRelativeMode(false) | ||
+ | if love.mouse.isCursorSupported() then | ||
+ | love.mouse.setCursor() | ||
+ | end | ||
+ | end | ||
+ | if love.joystick then | ||
+ | -- Stop all joystick vibrations. | ||
+ | for i,v in ipairs(love.joystick.getJoysticks()) do | ||
+ | v:setVibration() | ||
+ | end | ||
+ | end | ||
+ | if love.audio then love.audio.stop() end | ||
+ | |||
+ | love.graphics.reset() | ||
+ | local font = love.graphics.setNewFont(14) | ||
+ | |||
+ | love.graphics.setColor(1, 1, 1) | ||
+ | |||
+ | local trace = debug.traceback() | ||
+ | |||
+ | love.graphics.origin() | ||
+ | |||
+ | local sanitizedmsg = {} | ||
+ | for char in msg:gmatch(utf8.charpattern) do | ||
+ | table.insert(sanitizedmsg, char) | ||
+ | end | ||
+ | sanitizedmsg = table.concat(sanitizedmsg) | ||
+ | |||
+ | local err = {} | ||
+ | |||
+ | table.insert(err, "Error\n") | ||
+ | table.insert(err, sanitizedmsg) | ||
+ | |||
+ | if #sanitizedmsg ~= #msg then | ||
+ | table.insert(err, "Invalid UTF-8 string in error message.") | ||
+ | end | ||
+ | |||
+ | table.insert(err, "\n") | ||
+ | |||
+ | for l in trace:gmatch("(.-)\n") do | ||
+ | if not l:match("boot.lua") then | ||
+ | l = l:gsub("stack traceback:", "Traceback\n") | ||
+ | table.insert(err, l) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | local p = table.concat(err, "\n") | ||
+ | |||
+ | p = p:gsub("\t", "") | ||
+ | p = p:gsub("%[string \"(.-)\"%]", "%1") | ||
+ | |||
+ | local function draw() | ||
+ | if not love.graphics.isActive() then return end | ||
+ | local pos = 70 | ||
+ | love.graphics.clear(89/255, 157/255, 220/255) | ||
+ | love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos) | ||
+ | love.graphics.present() | ||
+ | end | ||
+ | |||
+ | local fullErrorText = p | ||
+ | local function copyToClipboard() | ||
+ | if not love.system then return end | ||
+ | love.system.setClipboardText(fullErrorText) | ||
+ | p = p .. "\nCopied to clipboard!" | ||
+ | end | ||
+ | |||
+ | if love.system then | ||
+ | p = p .. "\n\nPress Ctrl+C or tap to copy this error" | ||
+ | end | ||
+ | |||
+ | return function() | ||
+ | love.event.pump() | ||
+ | |||
+ | for e, a, b, c in love.event.poll() do | ||
+ | if e == "quit" then | ||
+ | return 1 | ||
+ | elseif e == "keypressed" and a == "escape" then | ||
+ | return 1 | ||
+ | elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then | ||
+ | copyToClipboard() | ||
+ | elseif e == "touchpressed" then | ||
+ | local name = love.window.getTitle() | ||
+ | if #name == 0 or name == "Untitled" then name = "Game" end | ||
+ | local buttons = {"OK", "Cancel"} | ||
+ | if love.system then | ||
+ | buttons[3] = "Copy to clipboard" | ||
+ | end | ||
+ | local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons) | ||
+ | if pressed == 1 then | ||
+ | return 1 | ||
+ | elseif pressed == 3 then | ||
+ | copyToClipboard() | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | |||
+ | draw() | ||
+ | |||
+ | if love.timer then | ||
+ | love.timer.sleep(0.1) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | end | ||
+ | </source> | ||
+ | ---- | ||
+ | {{newinoldin|[[11.0]]|110|[[11.4]]|114|type=variant}} | ||
=== The default function used if you don't supply your own. === | === The default function used if you don't supply your own. === | ||
<source lang="Lua"> | <source lang="Lua"> | ||
Line 148: | Line 286: | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
+ | * [[love.run]] | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|love.errorhandler}} | ||
+ | |||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=The error handler, used to display error messages.}} | {{#set:Description=The error handler, used to display error messages.}} | ||
{{#set:Subcategory=General}} | {{#set:Subcategory=General}} | ||
− | |||
− |
Latest revision as of 12:24, 8 July 2023
Available since LÖVE 11.0 |
It has been renamed from love.errhand. |
The error handler, used to display error messages.
Note that if there's an error in the error handler function, LÖVE will exit immediately! |
Contents
Function
Synopsis
mainLoop = love.errorhandler( msg )
Arguments
string msg
- The error message.
Returns
function mainLoop
- Function which handles one frame, including events and rendering, when called. If this is nil then LÖVE exits immediately.
Examples
The default function used if you don't supply your own.
Available since LÖVE 11.4 |
This variant is not supported in earlier versions. |
local utf8 = require("utf8")
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errorhandler(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local font = love.graphics.setNewFont(14)
love.graphics.setColor(1, 1, 1)
local trace = debug.traceback()
love.graphics.origin()
local sanitizedmsg = {}
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
sanitizedmsg = table.concat(sanitizedmsg)
local err = {}
table.insert(err, "Error\n")
table.insert(err, sanitizedmsg)
if #sanitizedmsg ~= #msg then
table.insert(err, "Invalid UTF-8 string in error message.")
end
table.insert(err, "\n")
for l in trace:gmatch("(.-)\n") do
if not l:match("boot.lua") then
l = l:gsub("stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = p:gsub("\t", "")
p = p:gsub("%[string \"(.-)\"%]", "%1")
local function draw()
if not love.graphics.isActive() then return end
local pos = 70
love.graphics.clear(89/255, 157/255, 220/255)
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
love.graphics.present()
end
local fullErrorText = p
local function copyToClipboard()
if not love.system then return end
love.system.setClipboardText(fullErrorText)
p = p .. "\nCopied to clipboard!"
end
if love.system then
p = p .. "\n\nPress Ctrl+C or tap to copy this error"
end
return function()
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return 1
elseif e == "keypressed" and a == "escape" then
return 1
elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
copyToClipboard()
elseif e == "touchpressed" then
local name = love.window.getTitle()
if #name == 0 or name == "Untitled" then name = "Game" end
local buttons = {"OK", "Cancel"}
if love.system then
buttons[3] = "Copy to clipboard"
end
local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
if pressed == 1 then
return 1
elseif pressed == 3 then
copyToClipboard()
end
end
end
draw()
if love.timer then
love.timer.sleep(0.1)
end
end
end
Available since LÖVE 11.0 and removed in LÖVE 11.4 |
This variant is not supported in earlier or later versions. |
The default function used if you don't supply your own.
local utf8 = require("utf8")
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errorhandler(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local font = love.graphics.setNewFont(14)
love.graphics.setColor(1, 1, 1, 1)
local trace = debug.traceback()
love.graphics.origin()
local sanitizedmsg = {}
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
sanitizedmsg = table.concat(sanitizedmsg)
local err = {}
table.insert(err, "Error\n")
table.insert(err, sanitizedmsg)
if #sanitizedmsg ~= #msg then
table.insert(err, "Invalid UTF-8 string in error message.")
end
table.insert(err, "\n")
for l in trace:gmatch("(.-)\n") do
if not l:match("boot.lua") then
l = l:gsub("stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = p:gsub("\t", "")
p = p:gsub("%[string \"(.-)\"%]", "%1")
local function draw()
local pos = 70
love.graphics.clear(89/255, 157/255, 220/255)
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
love.graphics.present()
end
local fullErrorText = p
local function copyToClipboard()
if not love.system then return end
love.system.setClipboardText(fullErrorText)
p = p .. "\nCopied to clipboard!"
draw()
end
if love.system then
p = p .. "\n\nPress Ctrl+C or tap to copy this error"
end
return function()
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return 1
elseif e == "keypressed" and a == "escape" then
return 1
elseif e == "keypressed" and a == "c" and love.keyboard.isDown("lctrl", "rctrl") then
copyToClipboard()
elseif e == "touchpressed" then
local name = love.window.getTitle()
if #name == 0 or name == "Untitled" then name = "Game" end
local buttons = {"OK", "Cancel"}
if love.system then
buttons[3] = "Copy to clipboard"
end
local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
if pressed == 1 then
return 1
elseif pressed == 3 then
copyToClipboard()
end
end
end
draw()
if love.timer then
love.timer.sleep(0.1)
end
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info