Difference between revisions of "boipushy"
(Adding keyword.) |
m (Remove from Libraries page (code is an unmaintained stub)) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
== Download == | == Download == | ||
− | |||
[https://github.com/adonaac/boipushy github] | [https://github.com/adonaac/boipushy github] | ||
Line 8: | Line 7: | ||
{{#set:Description=Input library}} | {{#set:Description=Input library}} | ||
{{#set:Keyword=Input}} | {{#set:Keyword=Input}} | ||
− | + | == Other Languages == | |
+ | {{i18n|boipushy}} |
Latest revision as of 05:04, 25 March 2023
An input module for LÖVE. Simplifies input handling by abstracting them away to actions, enabling pressed/released checks outside of LÖVE's callbacks and taking care of gamepad input as well.
Download
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info