Difference between revisions of "love.mousepressed"
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== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] | ||
+ | * [[love.mouse]] | ||
+ | * [[love.mousemoved]] | ||
* [[love.mousereleased]] | * [[love.mousereleased]] | ||
* [[love.mouse.isDown]] | * [[love.mouse.isDown]] | ||
[[Category:Callbacks]] | [[Category:Callbacks]] | ||
{{#set:Description=Callback function triggered when a mouse button is pressed.}} | {{#set:Description=Callback function triggered when a mouse button is pressed.}} | ||
− | {{#set:Subcategory= | + | {{#set:Subcategory=Mouse}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|love.mousepressed}} | {{i18n|love.mousepressed}} |
Latest revision as of 07:47, 8 March 2023
Callback function triggered when a mouse button is pressed.
Contents
Function
Synopsis
love.mousepressed( x, y, button, istouch, presses )
Arguments
number x
- Mouse x position, in pixels.
number y
- Mouse y position, in pixels.
number button
- The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
- True if the mouse button press originated from a touchscreen touch-press.
Available since LÖVE 11.0
number presses
- The number of presses in a short time frame and small area, used to simulate double, triple clicks
Returns
Nothing.
Notes
Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.
Function
Removed in LÖVE 0.10.0 |
This variant is not supported in that and later versions. |
Synopsis
love.mousepressed( x, y, button )
Arguments
number x
- Mouse x position.
number y
- Mouse y position.
MouseConstant button
- Mouse button pressed.
Returns
Nothing.
Examples
Position a string ("Text") wherever the user left-clicks.
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
printx = x
printy = y
end
end
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