Difference between revisions of "love.mousepressed"

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(See Also)
 
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Callback function triggered when a mouse button is pressed.
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== Function ==
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=== Synopsis ===
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<source lang="lua">
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love.mousepressed( x, y, button, istouch, presses )
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</source>
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=== Arguments ===
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{{param|number|x|Mouse x position, in pixels.}}
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{{param|number|y|Mouse y position, in pixels.}}
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{{param|number|button|The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.}}
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{{param|boolean|istouch|True if the mouse button press originated from a touchscreen touch-press.}}
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{{New feature|11.0|
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{{param|number|presses|The number of presses in a short time frame and small area, used to simulate double, triple clicks}}
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|110}}
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=== Returns ===
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Nothing.
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=== Notes ===
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Use [[love.wheelmoved]] to detect mouse wheel motion. It will not register as a button press in version [[0.10.0]] and newer.
  
Callback function triggered when a mouse button is pressed.
 
 
== Function ==
 
== Function ==
 +
{{oldin|[[0.10.0]]|100|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Line 12: Line 30:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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== Examples ==
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Position a string ("Text") wherever the user left-clicks.
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<source lang="lua">
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function love.load()
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  printx = 0
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  printy = 0
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end
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function love.draw()
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  love.graphics.print("Text", printx, printy)
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end
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function love.mousepressed(x, y, button, istouch)
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  if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
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      printx = x
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      printy = y
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  end
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end
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</source>
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== See Also ==
 
== See Also ==
 
* [[parent::love]]
 
* [[parent::love]]
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* [[love.mouse]]
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* [[love.mousemoved]]
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* [[love.mousereleased]]
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* [[love.mouse.isDown]]
 
[[Category:Callbacks]]
 
[[Category:Callbacks]]
 
{{#set:Description=Callback function triggered when a mouse button is pressed.}}
 
{{#set:Description=Callback function triggered when a mouse button is pressed.}}
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{{#set:Subcategory=Mouse}}
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{{#set:Since=000}}
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 +
== Other Languages ==
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{{i18n|love.mousepressed}}

Latest revision as of 07:47, 8 March 2023

Callback function triggered when a mouse button is pressed.

Function

Synopsis

love.mousepressed( x, y, button, istouch, presses )

Arguments

number x
Mouse x position, in pixels.
number y
Mouse y position, in pixels.
number button
The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
True if the mouse button press originated from a touchscreen touch-press.
Available since LÖVE 11.0
number presses
The number of presses in a short time frame and small area, used to simulate double, triple clicks

Returns

Nothing.

Notes

Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.

Function

Removed in LÖVE 0.10.0
This variant is not supported in that and later versions.

Synopsis

love.mousepressed( x, y, button )

Arguments

number x
Mouse x position.
number y
Mouse y position.
MouseConstant button
Mouse button pressed.

Returns

Nothing.

Examples

Position a string ("Text") wherever the user left-clicks.

function love.load()
   printx = 0
   printy = 0
end

function love.draw()
   love.graphics.print("Text", printx, printy)
end

function love.mousepressed(x, y, button, istouch)
   if button == 1 then -- Versions prior to 0.10.0 use the MouseConstant 'l'
      printx = x
      printy = y
   end
end

See Also



Other Languages