Difference between revisions of "vec4"
(Created page with "A vector with 4 floating-point number components. These can be accessed with <code>.r/g/b/a</code>, <code>.x/y/z/w</code>, or <code>[0/1/2/3]</code>. <source lang="glsl> vec4...") |
m (Added a missing quote) |
||
Line 1: | Line 1: | ||
A vector with 4 floating-point number components. These can be accessed with <code>.r/g/b/a</code>, <code>.x/y/z/w</code>, or <code>[0/1/2/3]</code>. | A vector with 4 floating-point number components. These can be accessed with <code>.r/g/b/a</code>, <code>.x/y/z/w</code>, or <code>[0/1/2/3]</code>. | ||
− | <source lang="glsl> | + | <source lang="glsl"> |
vec4 example = vec4(0.333, 0.666, 0.999, 1.0); | vec4 example = vec4(0.333, 0.666, 0.999, 1.0); | ||
Revision as of 03:34, 29 June 2022
A vector with 4 floating-point number components. These can be accessed with .r/g/b/a
, .x/y/z/w
, or [0/1/2/3]
.
vec4 example = vec4(0.333, 0.666, 0.999, 1.0);
float r = example.r;
float g = example.g;
float b = example.b;
float a = example.a;
Read more:
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info