Difference between revisions of "JointType"
(parent should probably be Joint) |
(→Constants) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
Different types of joints. | Different types of joints. | ||
== Constants == | == Constants == | ||
− | ;distance: A [[DistanceJoint]]. | + | ;distance: A [[DistanceJoint]]. Keeps two bodies at the same distance. |
− | ;gear: A [[GearJoint]]. | + | ;friction: A [[FrictionJoint]]. A FrictionJoint applies friction to a body. |
− | ;mouse: A [[MouseJoint]]. | + | ;gear: A [[GearJoint]]. Keeps bodies together in such a way that they act like gears. |
− | ;prismatic: A [[PrismaticJoint]]. | + | ;mouse: A [[MouseJoint]]. For controlling objects with the mouse. |
− | ;pulley: A [[PulleyJoint]]. | + | ;prismatic: A [[PrismaticJoint]]. Restricts relative motion between Bodies to one shared axis. |
− | ;revolute: A [[RevoluteJoint]]. | + | ;pulley: A [[PulleyJoint]]. Allows you to simulate bodies connected through pulleys. |
+ | ;revolute: A [[RevoluteJoint]]. Allow two Bodies to revolve around a shared point. | ||
+ | ;rope: A [[RopeJoint]]. The RopeJoint enforces a maximum distance between two points on two bodies. | ||
+ | ;weld: A [[WeldJoint]]. A WeldJoint essentially glues two bodies together. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
+ | * [[parent::love.physics]] | ||
[[Category:Enums]] | [[Category:Enums]] | ||
{{#set:Description=Different types of joints.}} | {{#set:Description=Different types of joints.}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|JointType}} |
Latest revision as of 12:07, 21 April 2022
Different types of joints.
Constants
- distance
- A DistanceJoint. Keeps two bodies at the same distance.
- friction
- A FrictionJoint. A FrictionJoint applies friction to a body.
- gear
- A GearJoint. Keeps bodies together in such a way that they act like gears.
- mouse
- A MouseJoint. For controlling objects with the mouse.
- prismatic
- A PrismaticJoint. Restricts relative motion between Bodies to one shared axis.
- pulley
- A PulleyJoint. Allows you to simulate bodies connected through pulleys.
- revolute
- A RevoluteJoint. Allow two Bodies to revolve around a shared point.
- rope
- A RopeJoint. The RopeJoint enforces a maximum distance between two points on two bodies.
- weld
- A WeldJoint. A WeldJoint essentially glues two bodies together.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info