Difference between revisions of "love.gamepadaxis"
(→See Also) |
(→Example) |
||
Line 21: | Line 21: | ||
position = {x = width/2, y = height/2} | position = {x = width/2, y = height/2} | ||
end | end | ||
+ | |||
function love.draw() | function love.draw() | ||
− | + | love.graphics.circle("fill", position.x, position.y, 50) | |
− | |||
− | |||
end | end | ||
+ | |||
function love.gamepadaxis( joystick, axis, value ) | function love.gamepadaxis( joystick, axis, value ) |
Revision as of 21:50, 10 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick's virtual gamepad axis is moved.
Function
Synopsis
love.gamepadaxis( joystick, axis, value )
Arguments
Joystick joystick
- The joystick object.
GamepadAxis axis
- The virtual gamepad axis.
number value
- The new axis value.
Returns
Nothing.
Example
function love.load()
width, height = love.graphics.getDimensions( )
local joysticks = love.joystick.getJoysticks()
joystick = joysticks[1]
position = {x = width/2, y = height/2}
end
function love.draw()
love.graphics.circle("fill", position.x, position.y, 50)
end
function love.gamepadaxis( joystick, axis, value )
if axis == "leftx" then
position.x = width/2 + value*height/2
elseif axis == "lefty" then
position.y = height/2 + value*height/2
end
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info