Difference between revisions of "love.gamepadaxis"
m (Fixed arguments) |
(→See Also) |
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Line 12: | Line 12: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Example == | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | width, height = love.graphics.getDimensions( ) | ||
+ | local joysticks = love.joystick.getJoysticks() | ||
+ | joystick = joysticks[1] | ||
+ | position = {x = width/2, y = height/2} | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | function love.draw() | ||
+ | love.graphics.circle("fill", position.x, position.y, 50) | ||
+ | end | ||
+ | end | ||
+ | |||
+ | function love.gamepadaxis( joystick, axis, value ) | ||
+ | if axis == "leftx" then | ||
+ | position.x = width/2 + value*height/2 | ||
+ | elseif axis == "lefty" then | ||
+ | position.y = height/2 + value*height/2 | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
Line 20: | Line 44: | ||
{{#set:Description=Called when a Joystick's virtual gamepad axis is moved.}} | {{#set:Description=Called when a Joystick's virtual gamepad axis is moved.}} | ||
{{#set:Subcategory=Joystick}} | {{#set:Subcategory=Joystick}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|love.gamepadaxis}} | {{i18n|love.gamepadaxis}} |
Revision as of 21:44, 10 November 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick's virtual gamepad axis is moved.
Function
Synopsis
love.gamepadaxis( joystick, axis, value )
Arguments
Joystick joystick
- The joystick object.
GamepadAxis axis
- The virtual gamepad axis.
number value
- The new axis value.
Returns
Nothing.
Example
function love.load()
width, height = love.graphics.getDimensions( )
local joysticks = love.joystick.getJoysticks()
joystick = joysticks[1]
position = {x = width/2, y = height/2}
end
function love.draw()
function love.draw()
love.graphics.circle("fill", position.x, position.y, 50)
end
end
function love.gamepadaxis( joystick, axis, value )
if axis == "leftx" then
position.x = width/2 + value*height/2
elseif axis == "lefty" then
position.y = height/2 + value*height/2
end
end
See Also
Other Languages
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