Difference between revisions of "Quad"
(Warning about bleed) |
Flamingarrow (talk | contribs) m (Make texture linked.) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | A quadrilateral (a polygon with four sides and four corners) with | + | A quadrilateral (a polygon with four sides and four corners) with [[Texture]] coordinate information. |
Quads can be used to select part of a texture to draw. In this way, one large [http://en.wikipedia.org/wiki/Texture_atlas texture atlas] can be loaded, and then split up into sub-images. | Quads can be used to select part of a texture to draw. In this way, one large [http://en.wikipedia.org/wiki/Texture_atlas texture atlas] can be loaded, and then split up into sub-images. | ||
− | {{notice|Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within [[SpriteBatch|SpriteBatches]], to compensate for this, use 1px borders (preferably with the same colors as the actual border)}} | + | {{notice|Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within [[SpriteBatch|SpriteBatches]], to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border)}} |
== Constructors == | == Constructors == |
Latest revision as of 17:01, 8 December 2020
A quadrilateral (a polygon with four sides and four corners) with Texture coordinate information.
Quads can be used to select part of a texture to draw. In this way, one large texture atlas can be loaded, and then split up into sub-images.
Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within SpriteBatches, to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border) |
Constructors
love.graphics.newQuad | Creates a new Quad. |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Quad:flip | Flips this quad horizontally, vertically, or both. | 0.9.0 | |
Quad:getLayer | Gets the layer specified by Quad:setLayer. | 11.0 | |
Quad:getTextureDimensions | Gets reference texture dimensions initially specified in love.graphics.newQuad. | 0.10.2 | |
Quad:getViewport | Gets the current viewport of this Quad. | ||
Quad:setLayer | Sets the layer to use in Array Textures. | 11.0 | |
Quad:setViewport | Sets the texture coordinates according to a viewport. |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info