Difference between revisions of "AttributeDataType"
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+ | Data types used in a Mesh's Vertex format | ||
+ | |||
== Constants == | == Constants == | ||
− | ;byte: | + | |
− | ;unorm16: | + | |
− | ;float: | + | ;byte: An 8-bit normalized (from 0 to 1) value. |
+ | |||
+ | |||
+ | ;unorm16: A 16-bit normalized (from 0 to 1) value. | ||
+ | |||
+ | |||
+ | ;float: A floating point number. | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * [[Function::Mesh:getVertexFormat]] | ||
+ | * [[Function::love.graphics.newMesh]] | ||
+ | * [[Constructs::Mesh]] |
Revision as of 17:30, 24 June 2020
Data types used in a Mesh's Vertex format
Constants
- byte
- An 8-bit normalized (from 0 to 1) value.
- unorm16
- A 16-bit normalized (from 0 to 1) value.
- float
- A floating point number.