Difference between revisions of "love-imgui"

(LOVE-IMGUI)
m (i18n)
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== LOVE-IMGUI ==
 
== LOVE-IMGUI ==
 
 
 
Binary IMGUI module for LÖVE. It uses IMGUI 1.50 WIP and supports 258 functions (40 unsupported).
 
Binary IMGUI module for LÖVE. It uses IMGUI 1.50 WIP and supports 258 functions (40 unsupported).
 
{{#set:Keyword=GUI}}
 
{{#set:Standalone_Lua_Module=No (C wrapper to IMGUI)}}
 
[[Category:Libraries]]
 
  
 
== Examples ==
 
== Examples ==
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* [https://github.com/ocornut/imgui IMGUI GitHub page]
 
* [https://github.com/ocornut/imgui IMGUI GitHub page]
  
{{#set:LOVE Version=0.10.x}}
 
{{#set:LOVE Min Version=0.10.x}}
 
 
{{#set:Description=IMGUI module for LOVE}}
 
{{#set:Description=IMGUI module for LOVE}}
 
{{#set:Keyword=GUI}}
 
{{#set:Keyword=GUI}}
 +
{{#set:LOVE Min Version=0.10.x}}
 +
{{#set:LOVE Version=0.10.x}}
 +
{{#set:Standalone_Lua_Module=No (C wrapper to IMGUI)}}
 
[[Category:Libraries]]
 
[[Category:Libraries]]
 +
 +
== Other Languages ==
 +
{{i18n|love-imgui}}

Revision as of 01:20, 16 December 2019

LOVE-IMGUI

Binary IMGUI module for LÖVE. It uses IMGUI 1.50 WIP and supports 258 functions (40 unsupported).

Examples

Simple integration

require "imgui"

local showTestWindow = false
local showAnotherWindow = false
local floatValue = 0;
local sliderFloat = { 0.1, 0.5 }
local clearColor = { 0.2, 0.2, 0.2 }
local comboSelection = 1
local textValue = "text"

--
-- LOVE callbacks
--
function love.load(arg)
end

function love.update(dt)
    imgui.NewFrame()
end

function love.draw()
    local status

    -- Menu
    if imgui.BeginMainMenuBar() then
        if imgui.BeginMenu("File") then
            imgui.MenuItem("Test")
            imgui.EndMenu()
        end
        imgui.EndMainMenuBar()
    end

    -- Debug window
    imgui.Text("Hello, world!");
    status, clearColor[1], clearColor[2], clearColor[3] = imgui.ColorEdit3("Clear color", clearColor[1], clearColor[2], clearColor[3]);

    -- Sliders
    status, floatValue = imgui.SliderFloat("SliderFloat", floatValue, 0.0, 1.0);
    status, sliderFloat[1], sliderFloat[2] = imgui.SliderFloat2("SliderFloat2", sliderFloat[1], sliderFloat[2], 0.0, 1.0);

    -- Combo
    status, comboSelection = imgui.Combo("Combo", comboSelection, { "combo1", "combo2", "combo3", "combo4" }, 4);

    -- Windows
    if imgui.Button("Test Window") then
        showTestWindow = not showTestWindow;
    end

    if imgui.Button("Another Window") then
        showAnotherWindow = not showAnotherWindow;
    end

    if showAnotherWindow then
        imgui.SetNextWindowPos(50, 50, "FirstUseEver")
        status, showAnotherWindow = imgui.Begin("Another Window", true, { "AlwaysAutoResize", "NoTitleBar" });
        imgui.Text("Hello");
        -- Input text
        status, textValue = imgui.InputTextMultiline("InputText", textValue, 200, 300, 200);
        imgui.End();
    end

    if showTestWindow then
        showTestWindow = imgui.ShowTestWindow(true)
    end

    love.graphics.clear(clearColor[1] * 255, clearColor[2] * 255, clearColor[3] * 255, 255)
    imgui.Render();
end

function love.quit()
    imgui.ShutDown();
end

--
-- User inputs
--
function love.textinput(t)
    imgui.TextInput(t)
    if not imgui.GetWantCaptureKeyboard() then
        -- Pass event to the game
    end
end

function love.keypressed(key)
    imgui.KeyPressed(key)
    if not imgui.GetWantCaptureKeyboard() then
        -- Pass event to the game
    end
end

function love.keyreleased(key)
    imgui.KeyReleased(key)
    if not imgui.GetWantCaptureKeyboard() then
        -- Pass event to the game
    end
end

function love.mousemoved(x, y)
    imgui.MouseMoved(x, y)
    if not imgui.GetWantCaptureMouse() then
        -- Pass event to the game
    end
end

function love.mousepressed(x, y, button)
    imgui.MousePressed(button)
    if not imgui.GetWantCaptureMouse() then
        -- Pass event to the game
    end
end

function love.mousereleased(x, y, button)
    imgui.MouseReleased(button)
    if not imgui.GetWantCaptureMouse() then
        -- Pass event to the game
    end
end

function love.wheelmoved(x, y)
    imgui.WheelMoved(y)
    if not imgui.GetWantCaptureMouse() then
        -- Pass event to the game
    end
end

Links

Other Languages