Difference between revisions of "Lope2D"
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Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes. | Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes. | ||
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+ | [https://bitbucket.org/erlimoen/lope2d-v2/ Wiki + Downloads] | ||
{{#set:Description=A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.}} | {{#set:Description=A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.}} | ||
{{#set:LOVE Version=0.8.0+}} | {{#set:LOVE Version=0.8.0+}} | ||
+ | {{#set:Keyword=Physics}} | ||
[[Category:Libraries]] | [[Category:Libraries]] | ||
+ | == Other Languages == | ||
+ | {{i18n|Lope2D}} |
Latest revision as of 14:59, 15 December 2019
Lope2D is a wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster.
Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes.
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info