Difference between revisions of "love.errhand"
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− | {{deprecatedin|[[ | + | {{deprecatedin|[[11.0]]|110|type=function|text=This function has been renamed to [[love.errorhandler]]}} |
The error handler, used to display error messages. | The error handler, used to display error messages. | ||
== Function == | == Function == | ||
Line 298: | Line 298: | ||
</source> | </source> | ||
---- | ---- | ||
− | {{oldin|[[0.9.0]]|090|type=variant | + | {{oldin|[[0.9.0]]|090|type=variant}} |
=== The default function used if you don't supply your own. === | === The default function used if you don't supply your own. === | ||
<source lang="lua"> | <source lang="lua"> |
Latest revision as of 09:59, 14 December 2019
Deprecated in LÖVE 11.0 |
This function has been renamed to love.errorhandler. |
The error handler, used to display error messages.
Contents
Function
Synopsis
love.errhand( msg )
Arguments
string msg
- The error message.
Returns
Nothing.
Examples
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
The default function used if you don't supply your own.
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errhand(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local font = love.graphics.setNewFont(math.floor(love.window.toPixels(14)))
love.graphics.setBackgroundColor(89, 157, 220)
love.graphics.setColor(255, 255, 255, 255)
local trace = debug.traceback()
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
local err = {}
table.insert(err, "Error\n")
table.insert(err, msg.."\n\n")
for l in string.gmatch(trace, "(.-)\n") do
if not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
local function draw()
local pos = love.window.toPixels(70)
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
love.graphics.present()
end
while true do
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return
elseif e == "keypressed" and a == "escape" then
return
elseif e == "touchpressed" then
local name = love.window.getTitle()
if #name == 0 or name == "Untitled" then name = "Game" end
local buttons = {"OK", "Cancel"}
local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
if pressed == 1 then
return
end
end
end
draw()
if love.timer then
love.timer.sleep(0.1)
end
end
end
Available since LÖVE 0.9.2 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
The default function used if you don't supply your own.
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errhand(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isCreated() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local font = love.graphics.setNewFont(math.floor(love.window.toPixels(14)))
local sRGB = select(3, love.window.getMode()).srgb
if sRGB and love.math then
love.graphics.setBackgroundColor(love.math.gammaToLinear(89, 157, 220))
else
love.graphics.setBackgroundColor(89, 157, 220)
end
love.graphics.setColor(255, 255, 255, 255)
local trace = debug.traceback()
love.graphics.clear()
love.graphics.origin()
local err = {}
table.insert(err, "Error\n")
table.insert(err, msg.."\n\n")
for l in string.gmatch(trace, "(.-)\n") do
if not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
local function draw()
local pos = love.window.toPixels(70)
love.graphics.clear()
love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
love.graphics.present()
end
while true do
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
end
draw()
if love.timer then
love.timer.sleep(0.1)
end
end
end
Available since LÖVE 0.9.0 and removed in LÖVE 0.9.2 |
This variant is not supported in earlier or later versions. |
The default function used if you don't supply your own.
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errhand(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isCreated() then
if not pcall(love.window.setMode, 800, 600) then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
end
if love.joystick then
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration() -- Stop all joystick vibrations.
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
love.graphics.setBackgroundColor(89, 157, 220)
local font = love.graphics.setNewFont(14)
love.graphics.setColor(255, 255, 255, 255)
local trace = debug.traceback()
love.graphics.clear()
love.graphics.origin()
local err = {}
table.insert(err, "Error\n")
table.insert(err, msg.."\n\n")
for l in string.gmatch(trace, "(.-)\n") do
if not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
local function draw()
love.graphics.clear()
love.graphics.printf(p, 70, 70, love.graphics.getWidth() - 70)
love.graphics.present()
end
while true do
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
end
draw()
if love.timer then
love.timer.sleep(0.1)
end
end
end
Removed in LÖVE 0.9.0 |
This variant is not supported in that and later versions. |
The default function used if you don't supply your own.
local function error_printer(msg, layer)
print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errhand(msg)
msg = tostring(msg)
error_printer(msg, 2)
if not love.graphics or not love.event or not love.graphics.isCreated() then
return
end
-- Load.
if love.audio then love.audio.stop() end
love.graphics.reset()
love.graphics.setBackgroundColor(89, 157, 220)
local font = love.graphics.newFont(14)
love.graphics.setFont(font)
love.graphics.setColor(255, 255, 255, 255)
local trace = debug.traceback()
love.graphics.clear()
local err = {}
table.insert(err, "Error\n")
table.insert(err, msg.."\n\n")
for l in string.gmatch(trace, "(.-)\n") do
if not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
local function draw()
love.graphics.clear()
love.graphics.printf(p, 70, 70, love.graphics.getWidth() - 70)
love.graphics.present()
end
draw()
local e, a, b, c
while true do
e, a, b, c = love.event.wait()
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
draw()
end
end
See Also
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