Difference between revisions of "SICK"
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The authors have dedicated the library to the public domain, as per the conditions of the [http://creativecommons.org/publicdomain/zero/1.0/ Creative Commons Zero dedication] | The authors have dedicated the library to the public domain, as per the conditions of the [http://creativecommons.org/publicdomain/zero/1.0/ Creative Commons Zero dedication] | ||
− | You can download it from https:// | + | You can download it from https://gist.github.com/Kyrremann/b29397159e939cff2896ed53f1e7c10f |
== API functions == | == API functions == |
Revision as of 14:02, 1 September 2019
SICK stands for Simple Indicative of Competitive sKill and is a high-score library, loosly based on Highscöre. It saves player name and score separated by a tab rather than a newline, which makes them incompatible.
The authors have dedicated the library to the public domain, as per the conditions of the Creative Commons Zero dedication
You can download it from https://gist.github.com/Kyrremann/b29397159e939cff2896ed53f1e7c10f
API functions
highscore.set(filename, places, name, score)
Called at the loading of the game, it sets the filename to load and save high-scores from and to, as well as the number of slots to be used. The last two arguments are dummy values, used if the high-score file does not exist yet.
highscore.add(name, score)
Adds a record to the table. Don't bother checking whether it was high enough to count: superfluous entries will be discarded on saving.
highscore.save()
Just make sure this is called before closing the game, and you're set.
highscore()
Returns an iterator, useful to draw high-score tables. Used as in:
for i, score, name in highscore() do
love.graphics.print(name, 400, i * 40)
love.graphics.print(score, 500, i * 40)
end