Difference between revisions of "CompareMode"

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{{newin|[[0.10.0]]|100|type=enum}}
 
{{newin|[[0.10.0]]|100|type=enum}}
Different types of per-pixel [[love.graphics.setStencilTest|stencil test]] comparisons. The pixels of an object will be drawn if the comparison succeeds, for each pixel that the object touches.
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Different types of per-pixel [[love.graphics.setStencilTest|stencil test]] and [[love.graphics.setDepthMode|depth test]] comparisons. The pixels of an object will be drawn if the comparison succeeds, for each pixel that the object touches.
 
== Constants ==
 
== Constants ==
;equal: The stencil value of the pixel must be equal to the [[love.graphics.setStencilTest|supplied value]].
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;equal:
;notequal: The stencil value of the pixel must '''not''' be equal to the [[love.graphics.setStencilTest|supplied value]].
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* stencil tests: the stencil value of the pixel must be equal to the [[love.graphics.setStencilTest|supplied value]].
;less: The stencil value of the pixel must be less than the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must be equal to the existing depth value of that pixel.
;lequal: The stencil value of the pixel must be less than or equal to the [[love.graphics.setStencilTest|supplied value]].
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;notequal:
;gequal: The stencil value of the pixel must be greater than or equal to the [[love.graphics.setStencilTest|supplied value]].
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* stencil tests: the stencil value of the pixel must '''not''' be equal to the [[love.graphics.setStencilTest|supplied value]].
;greater: The stencil value of the pixel must be greater than the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must '''not''' be equal to the existing depth value of that pixel.
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;less:
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* stencil tests: the stencil value of the pixel must be less than the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must be less than the existing depth value of that pixel.
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;lequal:
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* stencil tests: the stencil value of the pixel must be less than or equal to the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must be less than or equal to the existing depth value of that pixel.
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;gequal:
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* stencil tests: the stencil value of the pixel must be greater than or equal to the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must be greater than or equal to the existing depth value of that pixel.
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;greater:
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* stencil tests: the stencil value of the pixel must be greater than the [[love.graphics.setStencilTest|supplied value]].
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* depth tests: the depth value of the drawn object at that pixel must be greater than the existing depth value of that pixel.
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;never: Objects will never be drawn.
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;always: Objects will always be drawn. Effectively disables the depth or stencil test.
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
 
* [[love.graphics.setStencilTest]]
 
* [[love.graphics.setStencilTest]]
 
* [[love.graphics.stencil]]
 
* [[love.graphics.stencil]]
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* [[love.graphics.setDepthMode]]
 
[[Category:Enums]]
 
[[Category:Enums]]
{{#set:Description=Different types of [[love.graphics.setStencilTest|stencil test]] comparisons.}}
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{{#set:Description=Different types of [[love.graphics.setStencilTest|stencil test]] and [[love.graphics.setDepthMode|depth test]] comparisons.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|CompareMode}}
 
{{i18n|CompareMode}}

Latest revision as of 23:43, 17 July 2019

Available since LÖVE 0.10.0
This enum is not supported in earlier versions.

Different types of per-pixel stencil test and depth test comparisons. The pixels of an object will be drawn if the comparison succeeds, for each pixel that the object touches.

Constants

equal
  • stencil tests: the stencil value of the pixel must be equal to the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must be equal to the existing depth value of that pixel.
notequal
  • stencil tests: the stencil value of the pixel must not be equal to the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must not be equal to the existing depth value of that pixel.
less
  • stencil tests: the stencil value of the pixel must be less than the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must be less than the existing depth value of that pixel.
lequal
  • stencil tests: the stencil value of the pixel must be less than or equal to the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must be less than or equal to the existing depth value of that pixel.
gequal
  • stencil tests: the stencil value of the pixel must be greater than or equal to the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must be greater than or equal to the existing depth value of that pixel.
greater
  • stencil tests: the stencil value of the pixel must be greater than the supplied value.
  • depth tests: the depth value of the drawn object at that pixel must be greater than the existing depth value of that pixel.
never
Objects will never be drawn.
always
Objects will always be drawn. Effectively disables the depth or stencil test.

See Also

Other Languages