Difference between revisions of "Free Game Resources"

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links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.
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Links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.
  
 
==Game Design/Ideas==
 
==Game Design/Ideas==
  
 
* [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts]
 
* [http://www.lostgarden.com/2008/07/directory-of-posts.html Lost Garden - Directory of Posts]
* [http://www.squidi.net/three/ Three Hundred Mechanics]
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* [http://www.squidi.net/three/ Three Hundred Mechanics]. Lot of game ideas, free to use
  
 
==Graphics/Art==
 
==Graphics/Art==
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* [http://wiki.freegamedev.net/index.php/Free_3D_and_2D_art_and_audio_resources FreeGameDev wiki: 2D, 3D and audio resources] (it also has a [http://search.freegamedev.net/ search] section)
 
* [http://wiki.freegamedev.net/index.php/Free_3D_and_2D_art_and_audio_resources FreeGameDev wiki: 2D, 3D and audio resources] (it also has a [http://search.freegamedev.net/ search] section)
 
* [http://opengameart.org OpenGameArt]
 
* [http://opengameart.org OpenGameArt]
* [http://openclipart.org/ Open ClipArt]
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* [http://openclipart.org/ Openclipart]
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* [http://www.spiralgraphics.biz/packs/ Genetica Texture Packs] High quality tiling textures.
 
* [http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0 WayOfThePixel forum post] with lots of links to utilities, pixel-art tutorials, resources, etc.
 
* [http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0 WayOfThePixel forum post] with lots of links to utilities, pixel-art tutorials, resources, etc.
 
* http://reinerstileset.4players.de/englisch.html isometric sprites
 
* http://reinerstileset.4players.de/englisch.html isometric sprites
* [http://www.saltgames.com/?p=184 A Bitwise Method For Applying Tilemaps] is an interesting technique related with tilemaps and graphics.
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* http://www.spiralgraphics.biz/packs/
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* http://www.spriters-resource.com/
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* [http://sdb.drshnaps.com/ Sprite Database] (Careful! Most of the stuff there is copyrighted)
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* http://www.burningwell.org/
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* http://game-icons.net/ Many icons (and emoji) in SVG Licensed CC-BY with some even Public Domain.
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===3D:===
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* [http://www.yobi3d.com Yobi3D - 3D model search engine]
  
 
===Software:===
 
===Software:===
 
* Freegamedev's list of [http://wiki.freegamedev.net/index.php/2D_software 2D] and [http://wiki.freegamedev.net/index.php/3D_software 3D] software.
 
* Freegamedev's list of [http://wiki.freegamedev.net/index.php/2D_software 2D] and [http://wiki.freegamedev.net/index.php/3D_software 3D] software.
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* [http://www.humanbalance.net/gale/us/ graphicsgale]
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* [http://teknopants.com/pixothello/ Pixothello]
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* [http://www.aseprite.org ASEPrite]
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* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions)
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* [https://github.com/mitchcurtis/slate Slate] A simple bitmap editor for 2D tilesets.
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===Procedural generation:===
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* [http://www.saltgames.com/?p=184 A Bitwise Method For Applying Tilemaps] is an interesting technique related with tilemaps and graphics.
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* [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Tile/Map-Based Game Techniques: Handling Terrain Transitions] shows a more elaborate technique for handling transitions between tiles.
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===Misc:===
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* [http://lodev.org/cgtutor/ CG graphics tutorials.] Written for C++ but the concepts are generic, of course.
  
 
==Sound==
 
==Sound==
  
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* [http://www.bfxr.net/ bfxr] is an online sound generator.
 
* [http://www.johannespinter.com/inu/ljudbank.htm Independent Ljudbank] (Swedish)
 
* [http://www.johannespinter.com/inu/ljudbank.htm Independent Ljudbank] (Swedish)
* [http://freesound.iua.upf.edu/ Freesound] (Requires registration for downloads, but otherwise bullshit-free)
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* [http://www.freesound.org/ Freesound] (Requires registration for downloads, but otherwise bullshit-free)
 
* [http://www.pdsounds.org/ PDSounds] (might be down, check out [http://pdsounds.tuxfamily.org/ this] in that case)
 
* [http://www.pdsounds.org/ PDSounds] (might be down, check out [http://pdsounds.tuxfamily.org/ this] in that case)
 
* [http://www.soundsnap.com/ Soundsnap] (make sure you learn the [http://www.soundsnap.com/licence license], it is not exactly CC)
 
* [http://www.soundsnap.com/ Soundsnap] (make sure you learn the [http://www.soundsnap.com/licence license], it is not exactly CC)
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* [http://www2.fanaticalproductions.net:8080/ Fanatical Productions]
 
* [http://www2.fanaticalproductions.net:8080/ Fanatical Productions]
 
* Creative Commons' [http://creativecommons.org/legalmusicforvideos own list of music], containing lots of links. Two examples below:
 
* Creative Commons' [http://creativecommons.org/legalmusicforvideos own list of music], containing lots of links. Two examples below:
** [http://ccmixter.org/ ccmixer] is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
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** [http://ccmixter.org/ ccmixter] is a "a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want."
 
** [http://sampleswap.org/ sampleswap] is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"
 
** [http://sampleswap.org/ sampleswap] is a "100% free AIFF/WAV collection contains 6.4 GB of sounds"
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* [http://www.abundant-music.com/ abundant-music] procedural music generator.
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* [http://modarchive.org/ Modarchive] Tracker music (MOD, XM, S3M, IT ...)
  
 
===Software:===
 
===Software:===
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** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page])
 
** [http://www.superflashbros.net/as3sfxr/ Flash version] of the same software ([http://code.google.com/p/as3sfxr/ google project page])
 
** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac.
 
** [http://thirdcog.eu/apps/cfxr Cocoa version] for mac.
* [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, windows only.
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* [http://www.drpetter.se/project_musagi.html Musagi] Is a music editor, Windows only.
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* [http://hp.vector.co.jp/authors/VA022293/pxtone/index.html pxtone] Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory :D
  
 
==Fonts==
 
==Fonts==
  
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* [http://www.google.com/webfonts Google Web Fonts] 915 font families (+ variants) which can be freely used for whatever you want ([http://www.google.com/webfonts#AboutPlace:about license])
 
* [http://openfontlibrary.org/ OpenFontLibrary] ([http://forum.freegamedev.net/viewtopic.php?f=6&t=176 this] helps you browse it)
 
* [http://openfontlibrary.org/ OpenFontLibrary] ([http://forum.freegamedev.net/viewtopic.php?f=6&t=176 this] helps you browse it)
 
* [http://www.dafont.com/ dafont]
 
* [http://www.dafont.com/ dafont]
 
* [http://www.acidfonts.com acidfonts] has both free and non-free fonts.
 
* [http://www.acidfonts.com acidfonts] has both free and non-free fonts.
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* [http://www.smashingmagazine.com/2007/11/08/40-excellent-freefonts-for-professional-design/  40+ Excellent Free Fonts] A collection of selected fonts
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==Physics / Movement==
  
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* [http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ Collision Detection for Dummies]
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* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modeled in Sonic the Hedgehog.
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* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
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* [http://troygilbert.com/the-legend-of-zelda/ Movement mechanics on "The Legend of Zelda"]
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* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
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* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
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* [http://concernedjoe.com/devblog/hardcoding-slopes/ Hardcoding & Slopes] An elegant method to implement slopes and rounded tiles in an orthogonal game.
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* [http://games.greggman.com/game/programming_m_c__kids/](Programming M. C. Kids) Describes how they did platforms in the old days
  
==Physics==
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===Editors===
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* [http://code.google.com/p/box2d-editor/ Physics Body Editor (previously known as box2d-editor)]  Visual application to easily create collision complex polygons for in-game collision test.
  
* [http://info.sonicretro.org/Sonic_Physics_Guide Sonic the Hedgehog's physics guide] is a group of pages explaining in detail how physics are modelled in Sonic the Hedgehog.
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==Maps==
* [http://www.metanetsoftware.com/technique/tutorialA.html N tutorial A] and [http://www.metanetsoftware.com/technique/tutorialB.html N tutorial B] explain how they did the physics in [http://www.thewayoftheninja.org/ N: the way of the Ninja].
 
  
==Other/Miscellaneous==
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===Software===
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* [http://mapeditor.org/ Tiled map editor] A generic map editor.
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* [http://www.ogmoeditor.com/ Ogmo Editor] A generic level editor, saving to XML files.
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* [http://dambots.com/dame-editor/ DAME Editor] Another generic level editor, done in flixel. You can create your own map exporter in Lua.
  
* [http://mapeditor.org/ Tiled map editor]. A generic map editor. It seems that the (now depecated) [http://sourceforge.net/projects/tiled/files/Tiled/tiled-0.7.2-bin.zip java version] was able to export maps in a lua format; current version [http://sourceforge.net/apps/mediawiki/tiled/index.php?title=Examining_the_map_format only exports to XML] (boo).
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===Procedural generation===
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* [http://www.gamedev.net/page/resources/_/technical/game-programming/tilemap-based-game-techniques-handling-terrai-r934 Dynamic Tile Blending Technique]
 
* [http://pcg.wikidot.com Procedural Content Generation wiki]
 
* [http://pcg.wikidot.com Procedural Content Generation wiki]
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* [http://www.astrolog.org/labyrnth.htm Think Labyrinth!] Software, algorithms and history for making mazes.
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* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangbard Dungeon generation]
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* [http://www.jamisbuck.org/presentations/rubyconf2011/ Jamis Buck's rubyconf2011 presentation] about maze generation algorithms
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* [http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap Maze generation algorithm recap] Descriptions, demos and implementations of various maze-generating algorithms.
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==General==
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* [http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List The Ultimate Indie Game Resource List]

Latest revision as of 15:17, 23 March 2019

Links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.

Game Design/Ideas

Graphics/Art

3D:

Software:

Procedural generation:

Misc:

Sound

Music:

Software:

Fonts

Physics / Movement

Editors

Maps

Software

  • Tiled map editor A generic map editor.
  • Ogmo Editor A generic level editor, saving to XML files.
  • DAME Editor Another generic level editor, done in flixel. You can create your own map exporter in Lua.

Procedural generation

General