Difference between revisions of "Free Game Resources"

(Added Concerned Joe dev blog link)
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* [http://sdb.drshnaps.com/ Sprite Database] (Careful! Most of the stuff there is copyrighted)
 
* [http://sdb.drshnaps.com/ Sprite Database] (Careful! Most of the stuff there is copyrighted)
 
* http://www.burningwell.org/
 
* http://www.burningwell.org/
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* http://game-icons.net/ Many icons (and emoji) in SVG Licensed CC-BY with some even Public Domain.
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===3D:===
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* [http://www.yobi3d.com Yobi3D - 3D model search engine]
  
 
===Software:===
 
===Software:===
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* [http://www.aseprite.org ASEPrite]
 
* [http://www.aseprite.org ASEPrite]
 
* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions)
 
* [http://www.texturepacker.com/ Texturepacker] (has free & paid versions)
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* [https://github.com/mitchcurtis/slate Slate] A simple bitmap editor for 2D tilesets.
  
 
===Procedural generation:===
 
===Procedural generation:===
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==Fonts==
 
==Fonts==
  
* [http://www.google.com/webfonts Google Web Fonts] 320 font families (+ variants) which can be freely used for whatever you want ([http://www.google.com/webfonts#AboutPlace:about license])
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* [http://www.google.com/webfonts Google Web Fonts] 915 font families (+ variants) which can be freely used for whatever you want ([http://www.google.com/webfonts#AboutPlace:about license])
 
* [http://openfontlibrary.org/ OpenFontLibrary] ([http://forum.freegamedev.net/viewtopic.php?f=6&t=176 this] helps you browse it)
 
* [http://openfontlibrary.org/ OpenFontLibrary] ([http://forum.freegamedev.net/viewtopic.php?f=6&t=176 this] helps you browse it)
 
* [http://www.dafont.com/ dafont]
 
* [http://www.dafont.com/ dafont]
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* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/ Iron Coding's Excellent tutorial for tile-based movement] (It's flash, but very well explained. The ideas can be used for any language)
 
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
 
* [http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/ The guide to implementing 2D-platformers] A good read about 2d platformers: main types, general implementations, and some gritty details
* [http://concernedjoe.com/devblog/hardcoding-slopes/] An elegant method to implement slopes and rounded tiles in an orthogonal game.
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* [http://concernedjoe.com/devblog/hardcoding-slopes/ Hardcoding & Slopes] An elegant method to implement slopes and rounded tiles in an orthogonal game.
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* [http://games.greggman.com/game/programming_m_c__kids/](Programming M. C. Kids) Describes how they did platforms in the old days
  
 
===Editors===
 
===Editors===

Latest revision as of 15:17, 23 March 2019

Links to free stuff (Creative Commons-licensed and the like) that can be used in game creation.

Game Design/Ideas

Graphics/Art

3D:

Software:

Procedural generation:

Misc:

Sound

Music:

Software:

Fonts

Physics / Movement

Editors

Maps

Software

  • Tiled map editor A generic map editor.
  • Ogmo Editor A generic level editor, saving to XML files.
  • DAME Editor Another generic level editor, done in flixel. You can create your own map exporter in Lua.

Procedural generation

General