Difference between revisions of "Skip list"
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− | The skip list is a nifty tool to implement a [[SkipList:Drawing Order| | + | The skip list is a nifty tool to implement a time line or [[SkipList:Drawing Order|Z-index]] for sprites. |
Warning, hardcore paragraph: (indexable) skip list is an ordered, probabilistic data structure with O(log(n)) insertions, deletions and search, and O(n*log(n)) space usage. Their main advantage over binary trees is that they're very easy to implement ~= 100 LOC in Lua. | Warning, hardcore paragraph: (indexable) skip list is an ordered, probabilistic data structure with O(log(n)) insertions, deletions and search, and O(n*log(n)) space usage. Their main advantage over binary trees is that they're very easy to implement ~= 100 LOC in Lua. |
Revision as of 18:07, 18 March 2010
The skip list is a nifty tool to implement a time line or Z-index for sprites.
Warning, hardcore paragraph: (indexable) skip list is an ordered, probabilistic data structure with O(log(n)) insertions, deletions and search, and O(n*log(n)) space usage. Their main advantage over binary trees is that they're very easy to implement ~= 100 LOC in Lua.
The only restriction is that it's elements have to be comparable with < and <=.
Here's a Lua implementation.
The MIT License
Original Python version Copyright (c) 2009 Raymond Hettinger
see http://code.activestate.com/recipes/576930/
Lua conversion + extensions Copyright (c) 2010 Pierre-Yves Gérardy
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
do
local log, floor, ceil, min, random
= math.log, math.floor, math.ceil, math.min, math.random
local makeNode = function(value,size)
return {
value=value,
next={},
width={},
size=size
}
end
local End ={}
_End = End
local NIL = makeNode(End,0)
local insert = function(self,value)
local node, chain, stepsAtLevel = self.head, {}, {}
for i=1, self.maxLevel do stepsAtLevel[i]=0 end
for level = self.maxLevel, 1, -1 do
while node.next[level] ~= NIL and node.next[level].value <= value do
stepsAtLevel[level] = ( stepsAtLevel[level] or 0 ) + node.width[level]
node = node.next[level]
--print(level, stepsAtLevel[level],value)
end
chain[level]=node
end
local nodeLevel = min( self.maxLevel, - floor(log(random()) / log(2) ) )
local newNode = makeNode( value, nodeLevel)
local steps, prevNode = 0
for level= 1, nodeLevel do
prevNode = chain[level]
newNode.next[level] = prevNode.next[level]
prevNode.next[level] = newNode
newNode.width[level] = prevNode.width[level] - steps
prevNode.width[level] = steps + 1
steps = steps + stepsAtLevel[level]
end
for level = nodeLevel + 1, self.maxLevel do
chain[level].width[level] = chain[level].width[level] +1
end
self.size = self.size + 1
end
local delete = function(self,value)
-- find first node on each level where node.next[levels].value >= value
node, chain = self.head, {}
for level = self.maxLevel, 1, -1 do
while node.next[level] ~= NIL and node.next[level].value < value do
node = node.next[level]
end
chain[level] = node
end
if value ~= chain[1].next[1].value then
return nil, "value not found: "..value
end
-- remove one link at each level
nodeLevel = chain[1].next[1].size
for level = 1, nodeLevel do
prevnode = chain[level]
prevnode.width[level] = prevnode.width[level] + prevnode.next[level].width[level] - 1
prevnode.next[level] = prevnode.next[level].next[level]
end
for level = nodeLevel+1, self.maxLevel do
chain[level].width[level] = chain[level].width[level] - 1
end
self.size = self.size - 1
return true --success
end
local first = function(self)
return self.head.next[1].value
end
local pop=function (self)
if self.size == 0 then return nil, "Trying to pop an empty list" end
local node, head = self.head.next[1], self.head
for level = 1, node.size do
head.next[level]=node.next[level]
head.width[level]=node.width[level]
end
for level = node.size + 1, self.maxLevel do
head.width[level] = head.width[level] -1
end
self.size = self.size - 1
return node.value
end
-- get the value of the node at index i ( O( log( n ) ) )
local islMT = {
__index = function(self,i)
if i > self.size then return end
local node = self.head
for level=self.maxLevel, 1, -1 do
-- print(node.width[level],i)
while node.width[level] <= i do
i = i - node.width[level]
node = node.next[level]
end
end
return node.value
end,
__newindex = function(self,k,v)
if k==0 then self:insert(v)
else error("use SkipList[0]=el or SkipList:insert(el)")
end
end,
}
local tostring = function (self)
local t = {}
for k,v in self:iter() do table.insert(t,v) end
return "( "..table.concat(t,", ").. " )"
end
local iter = function (self)
local node, size = self.head.next[1] , self.size
count = 0
return function()
value=node.value
node = node.next[1]
count = count+1
return count <= size and count or nil, value
end
end
function makeSkipList(expected_size)
local maxLevel = floor( log(expected_size) / log(2) )
local head = makeNode("HEAD",maxLevel)
for i=1,maxLevel do
head.next[i] = NIL
head.width[i] = 1
end
return setmetatable( {
size = 0,
head = head,
maxLevel = maxLevel,
insert = insert,
delete = delete,
first = first,
tostring = tostring,
iter=iter,
pop = pop
}, islMT )
end
end
The API by example:
math.randomseed(os.time())
-- Creation:
insdel = makeSkipList(8) -- you must pass an estimation of the length of the list for better performance.
-- insertions
s = "YeeHoyeE"
for i=1,#s do
insdel:insert(s:sub(i,i))
print(insdel:tostring())
end
print()
-- indexing
print(insdel[4])
print(insdel[8])
print(insdel[12]) -- out of bounds --> nil
print()
-- iterate over the list.
for k,v in insdel:iter() do
print(k,v)
end
print()
-- remove elements
print(insdel:delete"Z") --> not found
for i=1,#s do
insdel:delete(s:sub(i,i))
print(insdel:tostring())
end
-- alternate insertion syntax, pop() and first()
insdel:insert("e")
insdel[0]=("g")
print( insdel:first() ) -- returns the first element.
print( insdel:pop() ) -- returns the first element and removes it from the list
print( insdel:first() )
print( insdel.size )
print( insdel:pop() )
print( insdel:pop() ) -- attempt to pop an empty list --> nil + error message.
print()
-------------------------------
-- ASCII representation of the structure:
l = makeSkipList(9)
s = "SweetLOVE"
for i=1,#s do local e = s:sub(i,i) l:insert(e) end
for level = l.maxLevel, 1, -1 do
local line='Level '..level..": "
node = l.head
---[[
while node.value ~= _End do
line=line..node.value..node.width[level].." "
for i=1,node.width[level]-1 do line=line.." " end
node = node.next[level]
end
--]]
print(line.."NIL")
end
Output:
( Y )
( Y, e )
( Y, e, e )
( H, Y, e, e )
( H, Y, e, e, o )
( H, Y, e, e, o, y )
( H, Y, e, e, e, o, y )
( E, H, Y, e, e, e, o, y )
e
y
nil
1 E
2 H
3 Y
4 e
5 e
6 e
7 o
8 y
nil value not found: Z
( E, H, e, e, e, o, y )
( E, H, e, e, o, y )
( E, H, e, o, y )
( E, e, o, y )
( E, e, y )
( E, e )
( E )
( )
e
e
g
1
g
nil Trying to pop an empty list
Level 3: HEAD4 S6 NIL
Level 2: HEAD1 E3 S1 V2 e2 w1 NIL
Level 1: HEAD1 E1 L1 O1 S1 V1 e1 e1 t1 w1 NIL