Difference between revisions of "0.3.0"
(Add 0.3.0 changelog.) |
(Add no-game screen for 0.3.0) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | [[Image:NoGame-030.png|thumb|The no-game screen of LÖVE 0.3.0.]] | ||
+ | |||
The codename for LÖVE 0.3.0 is '''Mutant Vermin'''. It is currently '''<span style="color:#0000ff;">released</span>'''. | The codename for LÖVE 0.3.0 is '''Mutant Vermin'''. It is currently '''<span style="color:#0000ff;">released</span>'''. | ||
Line 24: | Line 26: | ||
* On Windows, the new save location is %APPDATA%\LOVE\game | * On Windows, the new save location is %APPDATA%\LOVE\game | ||
− | [[Category: | + | [[Category:Versions]] |
Latest revision as of 01:04, 1 March 2018
The codename for LÖVE 0.3.0 is Mutant Vermin. It is currently released.
Changes from 0.2.1
Additions
- Added ParticleSystem.
- Added visual error reporting.
- Added love.system for game control needs.
- Added input grabbing.
- Added functions in love.graphics for display management.
- Added love.graphics.point.
- Added functions in love.graphics for getting current color, font, etc.
- Added love.filesystem.enumerate for getting folder contents.
- Added functions for setting the window caption.
- Added version checking. An error occurs if the game is incompatible.
Removals
- Removed all keyboard shortcuts.
Fixes
- Fixed print() :)
Other Changes
- Save folders are now created only if required.
- On Windows, the new save location is %APPDATA%\LOVE\game