Difference between revisions of "socket"
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− | '''Note:''' Since <s>lua 5.2</s>LÖVE 0.11, the latter method is <s>preferred</s>recommended, as modules will no longer register themselves in the global space, instead they will return a table. | + | '''Note:''' Since <s>lua 5.2</s> LÖVE 0.11, the latter method is <s>preferred</s> recommended, as modules will no longer register themselves in the global space, instead they will return a table. |
'''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread. | '''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread. |
Revision as of 18:07, 13 February 2018
The current version built in LÖVE does not fully support non-blocking TCP connections on Windows |
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require("socket")
or even better:
local socket = require("socket")
Note: Since lua 5.2 LÖVE 0.11, the latter method is preferred recommended, as modules will no longer register themselves in the global space, instead they will return a table.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.
Reference Manual
For detailed usage, see the reference manual.
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