Difference between revisions of "PixelFormat"
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|Yes | |Yes | ||
|Yes | |Yes | ||
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+ | |- | ||
+ | |rgba4 | ||
+ | |4 | ||
+ | |16 | ||
+ | |[0, 1] | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rgb5a1 | ||
+ | |4 | ||
+ | |16 | ||
+ | |[0, 1] | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rgb565 | ||
+ | |3 | ||
+ | |16 | ||
+ | |[0, 1] | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rgb10a2 | ||
+ | |4 | ||
+ | |32 | ||
+ | |[0, 1] | ||
+ | |Yes | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |rg11b10f | ||
+ | |3 | ||
+ | |32 | ||
+ | |[0, 65024] | ||
+ | |Yes | ||
+ | | | ||
| | | | ||
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Revision as of 23:35, 14 January 2018
Available since LÖVE 0.11.0 |
This enum replaces CanvasFormat and CompressedImageFormat. |
Pixel formats for Textures, ImageData, and CompressedImageData.
Contents
Normal color formats
Constants
Name | Components | Bits per pixel | Range | Usable with Canvases | Usable with ImageData | Note(s) |
---|---|---|---|---|---|---|
r8 | 1 | 8 | [0, 1] | Yes | ||
rg8 | 2 | 16 | [0, 1] | Yes | ||
rgba8 | 4 | 32 | [0, 1] | Yes | Yes | |
srgba8 | 4 | 32 | [0, 1] | Yes | gamma-correct version of rgba8. | |
rgba16 | 4 | 64 | [0, 1] | Yes | ||
r16f | 1 | 16 | [-65504, +65504] | Yes | ||
rg16f | 2 | 32 | [-65504, +65504] | Yes | ||
rgba16f | 4 | 64 | [-65504, +65504] | Yes | Yes | |
r32f | 1 | 32 | [-infinity, +infinity] | Yes | ||
rg32f | 2 | 64 | [-infinity, +infinity] | Yes | ||
rgba32f | 4 | 128 | [-infinity, +infinity] | Yes | Yes | |
rgba4 | 4 | 16 | [0, 1] | Yes | ||
rgb5a1 | 4 | 16 | [0, 1] | Yes | ||
rgb565 | 3 | 16 | [0, 1] | Yes | ||
rgb10a2 | 4 | 32 | [0, 1] | Yes | ||
rg11b10f | 3 | 32 | [0, 65024] | Yes |
Depth / stencil formats
All depth and stencil pixel formats are only usable in Canvases. They are non-readable by default, and Canvases with a depth/stencil format created with the readable flag can only access the depth values of their pixels in shaders (stencil values are not readable no matter what).
Constants
Name | Bits per pixel | Has depth | Has stencil | Note(s) |
---|---|---|---|---|
stencil8 | 8 | Yes | ||
depth16 | 16 | Yes | ||
depth24 | 24 | Yes | ||
depth32f | 32 | Yes | ||
depth24stencil8 | 32 | Yes | Yes | |
depth32fstencil8 | 40 | Yes | Yes |
Compressed formats
All compressed pixel formats are only usable in Images via CompressedImageData (compressed textures). Unlike regular color formats, these stay compressed in RAM and VRAM. This is good for saving memory space as well as improving performance, since the graphics card will be able to keep more of the image's pixels in its fast-access cache when drawing it.
Constants
Name | Components | Bits per pixel | Range | Note(s) |
---|---|---|---|---|
DXT1 | 3 | 4 | [0, 1] |
See Also
- love.image
- love.graphics
- love.image.newImageData
- love.graphics.getImageFormats
- love.graphics.getCanvasFormats
- love.graphics.newCanvas
- Texture:getFormat
- ImageData:getFormat
- CompressedImageData:getFormat
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