Difference between revisions of "RotLove"

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{{#set:Name=RotLove}}
 
{{#set:LOVE Version=0.6.2+}}
 
{{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}}
 
{{#set:Keyword=Framework}}
 
 
== RogueLike Toolkit in Love ==
 
== RogueLike Toolkit in Love ==
  
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* Source - [https://github.com/paulofmandown/rotLove GitHub]
 
* Source - [https://github.com/paulofmandown/rotLove GitHub]
 
* Forums - [https://love2d.org/forums/viewtopic.php?t=33506 rotLove - A port of rot.js to lua/Love2D]  
 
* Forums - [https://love2d.org/forums/viewtopic.php?t=33506 rotLove - A port of rot.js to lua/Love2D]  
 +
[[Category:Libraries]]
 +
{{#set:Name=RotLove}}
 +
{{#set:LOVE Version=0.6.2+}}
 +
{{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}}
 +
{{#set:Keyword=Framework}}
  
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|RotLove}}
 
{{i18n|RotLove}}
 
[[Category:Libraries]]
 

Latest revision as of 20:57, 16 August 2017

RogueLike Toolkit in Love

Bringing rot.js functionality to Love2D

See this for a quick and dirty run down of all the functionalit provided.

  • Display - via rlLove, only supports cp437 emulation rather than full font support.
  • rng - via RandmLua. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
  • String Generator - Direct Port from rot.js
  • Map - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from rot.js.
  • Noise Generator - Simplex Noise
  • FOV - Bresenham Line based Ray Casting, Precise Shadow Casting
  • Color - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations (straight port from rot.js)
  • Path Finding - Dijkstra and AStar pathfinding ported from rot.js.
  • Lighting - compute light emission and blending, ported from rot.js.

Links



Other Languages