Difference between revisions of "RotLove"

(Created page with "{{#set:Name=RotLove}} {{#set:LOVE Version=6.2+}} {{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}} == RogueLike Toolkit in Love == Bringing [ht...")
 
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{{#set:Name=RotLove}}
 
{{#set:LOVE Version=6.2+}}
 
{{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}}
 
 
== RogueLike Toolkit in Love ==
 
== RogueLike Toolkit in Love ==
  
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See [http://paulofmandown.github.io/rotLove/ this] for a quick and dirty run down of all the functionalit provided.
 
See [http://paulofmandown.github.io/rotLove/ this] for a quick and dirty run down of all the functionalit provided.
  
Display          - via [https://github.com/paulofmandown/rlLove rlLove], only supports cp437 emulation rather than full font support.
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* Display          - via [https://github.com/paulofmandown/rlLove rlLove], only supports cp437 emulation rather than full font support.
 +
* rng              - via [http://love2d.org/forums/viewtopic.php?f=5&t=3424 RandmLua]. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
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* String Generator - Direct Port from [http://ondras.github.io/rot.js/hp/ rot.js]
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* Map              - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from [http://ondras.github.io/rot.js/hp/ rot.js].
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* Noise Generator  - Simplex Noise
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* FOV              - Bresenham Line based Ray Casting, Precise Shadow Casting
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* Color            - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations (straight port from [http://ondras.github.io/rot.js/hp/ rot.js])
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* Path Finding    - Dijkstra and AStar pathfinding ported from [http://ondras.github.io/rot.js/hp/ rot.js].
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* Lighting        - compute light emission and blending, ported from [http://ondras.github.io/rot.js/hp/ rot.js].
  
rng              - via [http://love2d.org/forums/viewtopic.php?f=5&t=3424 RandmLua]. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
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== Links ==
 
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* Source - [https://github.com/paulofmandown/rotLove GitHub]
String Generator - Direct Port from [http://ondras.github.io/rot.js/hp/ rot.js]
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* Forums - [https://love2d.org/forums/viewtopic.php?t=33506 rotLove - A port of rot.js to lua/Love2D]  
 
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[[Category:Libraries]]
Map              - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from [http://ondras.github.io/rot.js/hp/ rot.js].
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{{#set:Name=RotLove}}
 
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{{#set:LOVE Version=0.6.2+}}
Noise Generator  - Simplex Noise
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{{#set:Description=The Roguelike Toolkit for Love2D. Based on rot.js and libtcod.}}
 
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{{#set:Keyword=Framework}}
FOV              - Bresenham Line based Ray Casting, Precise Shadow Casting
 
 
 
Color            - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations (straight port from [http://ondras.github.io/rot.js/hp/ rot.js])
 
  
Path Finding    - Dijkstra and AStar pathfinding ported from [http://ondras.github.io/rot.js/hp/ rot.js].
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== Other Languages ==
 
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{{i18n|RotLove}}
Lighting        - compute light emission and blending, ported from [http://ondras.github.io/rot.js/hp/ rot.js].
 
 
 
Source available from [https://github.com/paulofmandown/rotLove GitHub]
 
 
 
[[Category:Libraries]]
 

Latest revision as of 20:57, 16 August 2017

RogueLike Toolkit in Love

Bringing rot.js functionality to Love2D

See this for a quick and dirty run down of all the functionalit provided.

  • Display - via rlLove, only supports cp437 emulation rather than full font support.
  • rng - via RandmLua. Multiply With Carry, Linear congruential generator, and Mersenne Twister. Extended with set/getState methods.
  • String Generator - Direct Port from rot.js
  • Map - Arena, Divided/Icey/Eller Maze, Digger/Uniform/Rogue* Dungeons. Ported from rot.js.
  • Noise Generator - Simplex Noise
  • FOV - Bresenham Line based Ray Casting, Precise Shadow Casting
  • Color - 147 Predefined colors; generate valid colors from string; add, multiply, or interpolate colors; generate a random color from a reference and set of standard deviations (straight port from rot.js)
  • Path Finding - Dijkstra and AStar pathfinding ported from rot.js.
  • Lighting - compute light emission and blending, ported from rot.js.

Links



Other Languages