Difference between revisions of "newton"
Line 29: | Line 29: | ||
{{#set:Name=Love2D PhysicsEditor Library}} | {{#set:Name=Love2D PhysicsEditor Library}} | ||
{{#set:LOVE Version=0.10.2}} | {{#set:LOVE Version=0.10.2}} | ||
− | {{#set:Description=Export & load | + | {{#set:Description=Export & load Box2D bodies made in PhysicsEditor.}} |
{{#set:Keyword=Physics}} | {{#set:Keyword=Physics}} | ||
[[Category:Libraries]] | [[Category:Libraries]] |
Revision as of 05:14, 21 February 2017
Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.
Usage example:
local loader = require "loader"
local wdraw = require "wdraw"
local world = love.physics.newWorld()
local body
local x, y = 100, 100
function love.load()
body = loader(world, "physics/exportedFile", "bodyName", x, y)
end
function love.update(dt)
world:update(dt)
end
function love.draw()
wdraw(world)
end