Difference between revisions of "newton"

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Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.
 
Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.
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'''Usage example:'''
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<source lang="lua">
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local loader = require "loader"
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local wdraw = require "wdraw"
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local world = love.physics.newWorld()
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local body
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local x, y = 100, 100
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function love.load()
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    body = loader(world, "physics/exportedFile", "bodyName", x, y)
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end
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function love.update(dt)
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    world:update(dt)
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end
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function love.draw()
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    wdraw(world)
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end
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</source>
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== Links ==
 
== Links ==
 
*[https://bitbucket.org/tcadamson/love2d-physicseditor-library Bitbucket repo]
 
*[https://bitbucket.org/tcadamson/love2d-physicseditor-library Bitbucket repo]

Revision as of 05:13, 21 February 2017

Use the tools in this library to export Box2D bodies created using PhysicsEditor and load them into your LÖVE game.

Usage example:

local loader = require "loader"
local wdraw = require "wdraw"
local world = love.physics.newWorld()
local body
local x, y = 100, 100

function love.load()
    body = loader(world, "physics/exportedFile", "bodyName", x, y)
end

function love.update(dt)
    world:update(dt)
end

function love.draw()
    wdraw(world)
end

Links