Difference between revisions of "HC"

(Keyword: Physics)
 
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== Collision detection for LÖVE ==
 
== Collision detection for LÖVE ==
HardonCollider is a pure Lua library to simplify collision detection.
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HC is a pure Lua library to simplify collision detection.
  
 
It supports a variety of scale- and rotatable shapes: Rectangles, (non self-intersecting) polygons, circles and points.
 
It supports a variety of scale- and rotatable shapes: Rectangles, (non self-intersecting) polygons, circles and points.
  
In contrast to [[love.physics]], HardonCollider will only detect collisions, but not resolve them - you can decide how you want to respond to a collision.
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In contrast to [[love.physics]], HC will only detect collisions, but not resolve them - you can decide how you want to respond to a collision.
  
If you have trouble using [[love.physics]] for collision detection or if you feel the ten-ton hammer is too much, HardonCollider might be the right choice.
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If you have trouble using [[love.physics]] for collision detection or if you feel the ten-ton hammer is too much, HC might be the right choice.
  
 
== Documentation and sourcecode ==
 
== Documentation and sourcecode ==
The documentation can be found on github: http://vrld.github.com/HardonCollider/
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The documentation can be found online here: http://hc.readthedocs.org/
  
You can view the sourcecode online here: https://github.com/vrld/HardonCollider
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You can view the sourcecode online here: https://github.com/vrld/HC
  
 
{{#set:LOVE Version=Any}}
 
{{#set:LOVE Version=Any}}
 
{{#set:Description=A collision detection system}}
 
{{#set:Description=A collision detection system}}
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{{#set:Keyword=Physics}}
 
[[Category:Libraries]]
 
[[Category:Libraries]]

Latest revision as of 01:18, 23 December 2016

Collision detection for LÖVE

HC is a pure Lua library to simplify collision detection.

It supports a variety of scale- and rotatable shapes: Rectangles, (non self-intersecting) polygons, circles and points.

In contrast to love.physics, HC will only detect collisions, but not resolve them - you can decide how you want to respond to a collision.

If you have trouble using love.physics for collision detection or if you feel the ten-ton hammer is too much, HC might be the right choice.

Documentation and sourcecode

The documentation can be found online here: http://hc.readthedocs.org/

You can view the sourcecode online here: https://github.com/vrld/HC