Difference between revisions of "love.mousepressed"
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function love.mousepressed(x, y, button, istouch) | function love.mousepressed(x, y, button, istouch) | ||
− | if button == | + | if button == "l" then -- the primary button if don't work use button == 1 |
printx = x | printx = x | ||
printy = y | printy = y |
Revision as of 02:40, 20 June 2016
Callback function triggered when a mouse button is pressed.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
love.mousepressed( x, y, button, istouch )
Arguments
number x
- Mouse x position, in pixels.
number y
- Mouse y position, in pixels.
number button
- The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
- True if the mouse button press originated from a touchscreen touch-press.
Returns
Nothing.
Notes
Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.
Function
Removed in LÖVE 0.10.0 |
This variant is not supported in that and later versions. |
Synopsis
love.mousepressed( x, y, button )
Arguments
number x
- Mouse x position.
number y
- Mouse y position.
MouseConstant button
- Mouse button pressed.
Returns
Nothing.
Examples
Position a string ("Text") wherever the user left-clicks.
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousepressed(x, y, button, istouch)
if button == "l" then -- the primary button if don't work use button == 1
printx = x
printy = y
end
end
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