Difference between revisions of "love.mousepressed"

m
(Examples)
Line 42: Line 42:
  
 
function love.mousepressed(x, y, button, istouch)
 
function love.mousepressed(x, y, button, istouch)
   if button == 1 then -- the primary button
+
   if button == "l" then -- the primary button if don't work use button == 1
 
       printx = x
 
       printx = x
 
       printy = y
 
       printy = y

Revision as of 02:40, 20 June 2016

Callback function triggered when a mouse button is pressed.

Function

Available since LÖVE 0.10.0
This variant is not supported in earlier versions.

Synopsis

love.mousepressed( x, y, button, istouch )

Arguments

number x
Mouse x position, in pixels.
number y
Mouse y position, in pixels.
number button
The button index that was pressed. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependent.
boolean istouch
True if the mouse button press originated from a touchscreen touch-press.

Returns

Nothing.

Notes

Use love.wheelmoved to detect mouse wheel motion. It will not register as a button press in version 0.10.0 and newer.

Function

Removed in LÖVE 0.10.0
This variant is not supported in that and later versions.

Synopsis

love.mousepressed( x, y, button )

Arguments

number x
Mouse x position.
number y
Mouse y position.
MouseConstant button
Mouse button pressed.

Returns

Nothing.

Examples

Position a string ("Text") wherever the user left-clicks.

function love.load()
   printx = 0
   printy = 0
end

function love.draw()
   love.graphics.print("Text", printx, printy)
end

function love.mousepressed(x, y, button, istouch)
   if button == "l" then -- the primary button if don't work use button == 1
      printx = x
      printy = y
   end
end

See Also


Other Languages