Difference between revisions of "DistanceJoint"
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+ | Keeps two bodies at the same distance. | ||
+ | [[File:physicsJointDistance.PNG]] | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::DistanceJoint]] [[Concept:Current]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | format=template | ||
+ | | template=ListingFields | ||
+ | | introtemplate=ListingIntro | ||
+ | | outrotemplate=ListingOutro | ||
+ | | ?Description | ||
+ | | ?PrettySince | ||
+ | | ?PrettyRemoved | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::DistanceJoint]] | + | {{#ask: [[Category:Functions]] [[parent::DistanceJoint||Joint]] [[Concept:Current]] |
| headers=hide | | headers=hide | ||
+ | | format=template | ||
+ | | template=ListingFields | ||
+ | | introtemplate=ListingIntro | ||
+ | | outrotemplate=ListingOutro | ||
| ?Description | | ?Description | ||
+ | | ?PrettySince | ||
+ | | ?PrettyRemoved | ||
}} | }} | ||
== Supertypes == | == Supertypes == | ||
− | [[Joint]] | + | * [[parent::Joint]] |
+ | * [[parent::Object]] | ||
== See Also == | == See Also == | ||
− | * [[ | + | * [[love.physics]] |
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Keeps two bodies at the same distance.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|DistanceJoint}} |
Latest revision as of 19:15, 28 May 2016
Keeps two bodies at the same distance.
Constructors
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
Functions
DistanceJoint:getDamping | Gets the damping ratio. | 0.8.0 | |
DistanceJoint:getDampingRatio | Gets the damping ratio. | 0.8.0 | |
DistanceJoint:getFrequency | Gets the response speed. | ||
DistanceJoint:getLength | Gets the equilibrium distance between the two Bodies. | ||
DistanceJoint:setDamping | Sets the damping ratio. | 0.8.0 | |
DistanceJoint:setDampingRatio | Sets the damping ratio. | 0.8.0 | |
DistanceJoint:setFrequency | Sets the response speed. | ||
DistanceJoint:setLength | Sets the equilibrium distance between the two Bodies. | ||
Joint:destroy | Explicitly destroys the Joint. | ||
Joint:getAnchors | Get the anchor points of the joint. | ||
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 | |
Joint:getCollideConnected | Gets whether the connected Bodies collide. | ||
Joint:getReactionForce | Returns the reaction force on the second body. | ||
Joint:getReactionTorque | Returns the reaction torque on the second body. | ||
Joint:getType | Gets a string representing the type. | ||
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 | |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 | |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. | 0.8.0 | |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |
Supertypes
See Also
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