Difference between revisions of "DistanceJoint"

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Keeps two bodies at the same distance.
 
Keeps two bodies at the same distance.
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[[File:physicsJointDistance.PNG]]
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== Constructors ==
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{{#ask: [[Category:Functions]] [[Constructs::DistanceJoint]] [[Concept:Current]]
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| headers=hide
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| default=None.
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| format=template
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| template=ListingFields
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| introtemplate=ListingIntro
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| outrotemplate=ListingOutro
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| ?Description
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| ?PrettySince
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| ?PrettyRemoved
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}}
 
== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::DistanceJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::DistanceJoint||Joint]] [[Concept:Current]]
 
| headers=hide
 
| headers=hide
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| format=template
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| template=ListingFields
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| introtemplate=ListingIntro
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| outrotemplate=ListingOutro
 
| ?Description
 
| ?Description
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| ?PrettySince
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| ?PrettyRemoved
 
}}
 
}}
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== Supertypes ==
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* [[parent::Joint]]
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* [[parent::Object]]
 
== See Also ==
 
== See Also ==
* [[parent::Joint]]
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* [[love.physics]]
* [[love.physics.newDistanceJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Keeps two bodies at the same distance.}}
 
{{#set:Description=Keeps two bodies at the same distance.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|DistanceJoint}}
 
{{i18n|DistanceJoint}}

Latest revision as of 19:15, 28 May 2016

Keeps two bodies at the same distance.

physicsJointDistance.PNG

Constructors

love.physics.newDistanceJoint Creates a DistanceJoint between two bodies.

Functions

DistanceJoint:getDamping Gets the damping ratio. Removed in 0.8.0
DistanceJoint:getDampingRatio Gets the damping ratio. Added since 0.8.0
DistanceJoint:getFrequency Gets the response speed.
DistanceJoint:getLength Gets the equilibrium distance between the two Bodies.
DistanceJoint:setDamping Sets the damping ratio. Removed in 0.8.0
DistanceJoint:setDampingRatio Sets the damping ratio. Added since 0.8.0
DistanceJoint:setFrequency Sets the response speed.
DistanceJoint:setLength Sets the equilibrium distance between the two Bodies.
Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2

Supertypes

See Also


Other Languages