Difference between revisions of "LoveUI"
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− | + | LoveUI is an imitation of a commercially available framework (for free). Adding to this framework is systematic, just subclass LoveUI.View and write your drawing and input handling code to create a new [[gui]] [[widget]]. Distributing input to various 'views' is systematic and formulaic. There is no overlapping, no mistakes; only one widget at a time can receive mouse/key inputs. And hopefully, it is simple to use, too. | |
− | * [http://love2d.org/forums/viewtopic.php?f=5&t=978 | + | == Links == |
+ | * [http://love2d.org/forums/viewtopic.php?f=5&t=525 LoveUI for 0.5.0 thread] | ||
+ | * [http://love2d.org/forums/viewtopic.php?f=5&t=978 LoveUI for 0.6.0 thread] | ||
+ | * [https://love2d.org/forums/viewtopic.php?f=5&t=2574 LoveUI for 0.7.0 thread] | ||
+ | * [https://github.com/meric/loveui.love Repository] | ||
− | + | {{#set:LOVE Version=0.7.x}} | |
− | + | {{#set:LOVE Min Version=0.5.0}} | |
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− | {{#set:LOVE Version=0. | ||
{{#set:Description= GUI library for Love}} | {{#set:Description= GUI library for Love}} | ||
+ | {{#set:Keyword=GUI}} | ||
[[Category:Libraries]] | [[Category:Libraries]] |
Latest revision as of 03:04, 27 March 2016
LoveUI is an imitation of a commercially available framework (for free). Adding to this framework is systematic, just subclass LoveUI.View and write your drawing and input handling code to create a new gui widget. Distributing input to various 'views' is systematic and formulaic. There is no overlapping, no mistakes; only one widget at a time can receive mouse/key inputs. And hopefully, it is simple to use, too.