Difference between revisions of "love.keyreleased"

(Updated for 0.10.0)
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</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|KeyConstant|key|Character of the key released.}}
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{{param|KeyConstant|key|Character of the released key.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|KeyConstant|key|Character of the key released.}}
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{{param|KeyConstant|key|Character of the released key.}}
{{param|Scancode|scancode|The scancode representing the key that was released.}}
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{{param|Scancode|scancode|The scancode representing the released key.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 12:50, 12 January 2016

Callback function triggered when a keyboard key is released.

Function

Synopsis

love.keyreleased( key )

Arguments

KeyConstant key
Character of the released key.

Returns

Nothing.

Function

Available since LÖVE 0.10.0
This variant is not supported in earlier versions.

Synopsis

love.keyreleased( key, scancode )

Arguments

KeyConstant key
Character of the released key.
Scancode scancode
The scancode representing the released key.

Returns

Nothing.

Notes

Scancodes are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an American keyboard is pressed, no matter what the key is labelled or what the user's operating system settings are.

Examples

Exit the game when the player releases the Escape key, using love.event.quit.

function love.keyreleased(key)
   if key == "escape" then
      love.event.quit()
   end
end

See Also


Other Languages