Difference between revisions of "0.10.1"
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=== Bugfixes === | === Bugfixes === | ||
* Fixed a Lua error in the no-game screen if the window's height is too small. | * Fixed a Lua error in the no-game screen if the window's height is too small. | ||
+ | * Fixed the default [[love.errhand|error handler]] to reset the mouse [[Cursor]]. | ||
* Fixed [[love.filesystem]] functions crashing when called if liblove is used directly without calling [[love.filesystem.init]]. | * Fixed [[love.filesystem]] functions crashing when called if liblove is used directly without calling [[love.filesystem.init]]. | ||
+ | * Fixed the Video decoding thread hanging after [[Video:seek]] or when a Video finishes. | ||
+ | * Fixed [[Video:isPlaying]] to always return false after it finishes playing. | ||
+ | * Fixed [[RandomGenerator:random]] crashing if a nil 'self' is used. | ||
+ | * Fixed [[love.graphics.newFont]] causing crashes if [[FileData]] is passed in. | ||
* Fixed a driver bug on some Android devices which caused all objects to show up as black. | * Fixed a driver bug on some Android devices which caused all objects to show up as black. | ||
* Fixed [[Shader:sendColor]] incorrectly converting alpha values from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled. | * Fixed [[Shader:sendColor]] incorrectly converting alpha values from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled. |
Revision as of 23:11, 8 January 2016
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 0.10.1 is Super Toast. It is currently not released.
Changes from 0.10.0
Additions
- Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
- Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
- Added the "lighten" GraphicsFeature constant.
- Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
Bugfixes
- Fixed a Lua error in the no-game screen if the window's height is too small.
- Fixed the default error handler to reset the mouse Cursor.
- Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
- Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
- Fixed Video:isPlaying to always return false after it finishes playing.
- Fixed RandomGenerator:random crashing if a nil 'self' is used.
- Fixed love.graphics.newFont causing crashes if FileData is passed in.
- Fixed a driver bug on some Android devices which caused all objects to show up as black.
- Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
- Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.