Difference between revisions of "love.mousereleased"
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== Examples == | == Examples == | ||
− | Position a string ("Text") wherever the user releases the primary mouse button | + | Position a string ("Text") wherever the user releases the primary mouse button. |
<source lang="lua"> | <source lang="lua"> | ||
function love.load() | function love.load() | ||
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function love.mousereleased(x, y, button) | function love.mousereleased(x, y, button) | ||
− | if button == | + | if button == 1 then |
printx = x | printx = x | ||
printy = y | printy = y | ||
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end | end | ||
</source> | </source> | ||
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== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 22:45, 27 December 2015
Callback function triggered when a mouse button is released.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
love.mousereleased( x, y, button, istouch )
Arguments
number x
- Mouse x position, in pixels.
number y
- Mouse y position, in pixels.
number button
- The button index that was released. 1 is the primary button (usually left-click), 2 is the secondary button, etc.
boolean istouch
- True if the mouse button release originated from a touchscreen touch-release.
Returns
Nothing.
Function
Removed in LÖVE 0.10.0 |
This variant is not supported in that and later versions. |
Synopsis
love.mousereleased( x, y, button )
Arguments
number x
- Mouse x position.
number y
- Mouse y position.
MouseConstant button
- Mouse button released,except Mouse Wheel.
Returns
Nothing.
Examples
Position a string ("Text") wherever the user releases the primary mouse button.
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousereleased(x, y, button)
if button == 1 then
printx = x
printy = y
end
end
See Also
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