Difference between revisions of "love.mousepressed"
m (→Examples: clarification) |
(Updated for 0.10.0.) |
||
Line 1: | Line 1: | ||
Callback function triggered when a mouse button is pressed. | Callback function triggered when a mouse button is pressed. | ||
== Function == | == Function == | ||
+ | {{newin|[[0.10.0]]|100|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.mousepressed( x, y, button, istouch ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|x|Mouse x position, in pixels.}} | ||
+ | {{param|number|y|Mouse y position, in pixels.}} | ||
+ | {{param|number|button|The button index that was pressed. 1 is the primary button (usually left-click), 2 is the secondary button, etc.}} | ||
+ | {{param|boolean|istouch|True if the mouse button press originated from a touchscreen touch-press.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Function == | ||
+ | {{oldin|[[0.10.0]]|100|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 12: | Line 26: | ||
Nothing. | Nothing. | ||
== Examples == | == Examples == | ||
− | Position a string ("Text") wherever the user left-clicks. | + | Position a string ("Text") wherever the user left-clicks (version [[0.10.0]].) |
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | printx = 0 | ||
+ | printy = 0 | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | love.graphics.print("Text", printx, printy) | ||
+ | end | ||
+ | |||
+ | function love.mousepressed(x, y, button, istouch) | ||
+ | if button == 1 then -- the primary button | ||
+ | printx = x | ||
+ | printy = y | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
+ | ---- | ||
+ | Position a string ("Text") wherever the user left-clicks (version [[0.9.2]] and older.) | ||
<source lang="lua"> | <source lang="lua"> | ||
function love.load() | function love.load() | ||
Line 18: | Line 51: | ||
printy = 0 | printy = 0 | ||
end | end | ||
+ | |||
function love.draw() | function love.draw() | ||
love.graphics.print("Text", printx, printy) | love.graphics.print("Text", printx, printy) | ||
end | end | ||
+ | |||
function love.mousepressed(x, y, button) | function love.mousepressed(x, y, button) | ||
if button == "l" then -- this is the lowercase letter L, not a one (1) | if button == "l" then -- this is the lowercase letter L, not a one (1) |
Revision as of 01:39, 17 December 2015
Callback function triggered when a mouse button is pressed.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
love.mousepressed( x, y, button, istouch )
Arguments
number x
- Mouse x position, in pixels.
number y
- Mouse y position, in pixels.
number button
- The button index that was pressed. 1 is the primary button (usually left-click), 2 is the secondary button, etc.
boolean istouch
- True if the mouse button press originated from a touchscreen touch-press.
Returns
Nothing.
Function
Removed in LÖVE 0.10.0 |
This variant is not supported in that and later versions. |
Synopsis
love.mousepressed( x, y, button )
Arguments
number x
- Mouse x position.
number y
- Mouse y position.
MouseConstant button
- Mouse button pressed.
Returns
Nothing.
Examples
Position a string ("Text") wherever the user left-clicks (version 0.10.0.)
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousepressed(x, y, button, istouch)
if button == 1 then -- the primary button
printx = x
printy = y
end
end
Position a string ("Text") wherever the user left-clicks (version 0.9.2 and older.)
function love.load()
printx = 0
printy = 0
end
function love.draw()
love.graphics.print("Text", printx, printy)
end
function love.mousepressed(x, y, button)
if button == "l" then -- this is the lowercase letter L, not a one (1)
printx = x
printy = y
end
end
See Also
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