Difference between revisions of "CompressedData"

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{{newin|[[0.10.0]]|100|type=type|text=In versions prior to [[0.10.0]] the CompressedData name was used for [[CompressedImageData]] objects}}
 
{{newin|[[0.10.0]]|100|type=type|text=In versions prior to [[0.10.0]] the CompressedData name was used for [[CompressedImageData]] objects}}
 
Represents byte data compressed using a specific algorithm.
 
Represents byte data compressed using a specific algorithm.
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[[love.math.decompress]] can be used to de-compress the data.
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== Constructors ==
 
== Constructors ==
 
{{#ask: [[Category:Functions]] [[Constructs::CompressedData]]
 
{{#ask: [[Category:Functions]] [[Constructs::CompressedData]]

Revision as of 03:59, 3 October 2015

Available since LÖVE 0.10.0
In versions prior to 0.10.0 the CompressedData name was used for CompressedImageData objects.

Represents byte data compressed using a specific algorithm.

love.math.decompress can be used to de-compress the data.

Constructors

love.data.compress Compresses a string or data using a specific compression algorithm. Added since 11.0
love.math.compress Compresses a string or data using a specific compression algorithm. Added since 0.10.0

Functions

CompressedData:getFormat Gets the compression format of the CompressedData. Added since 0.10.0
Data:clone Creates a new copy of the Data object. Added since 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. Added since 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. Added since 0.9.0
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

CompressedDataFormat Compressed data formats. Added since 0.10.0

Supertypes

See Also

Other Languages