Difference between revisions of "tactile"

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'''Tactile''' is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on [https://github.com/tesselode/tactile GitHub].
 
  
<source lang="lua">
 
function love.load()
 
  tactile = require 'tactile'
 
 
  --button detectors
 
  keyboardLeft  = tactile.key('left')
 
  keyboardRight = tactile.key('right')
 
  keyboardX    = tactile.key('x')
 
  gamepadA      = tactile.gamepadButton('a', 1) --the second argument is controller number, in case you're wondering
 
 
  --axis detectors
 
  keyboardXAxis = tactile.binaryAxis(keyboardLeft, keyboardRight)
 
  gamepadXAxis  = tactile.analogStick('leftx', 1)
 
 
  --controls
 
  horizontal    = tactile.addAxis(keyboardXAxis, gamepadXAxis)
 
  shoot        = tactile.addButton(keyboardX, gamepadA)
 
end
 
 
function love.update(dt)
 
  --you have to update buttons, sorry for the extra step :(
 
  shoot:update()
 
 
  --movement
 
  player.x = player.x + player.speed * horizontal:getValue() * dt
 
 
  --shooting
 
  if shoot:pressed() then
 
    player:shoot()
 
  end
 
end
 
</source>
 

Latest revision as of 02:38, 20 July 2015