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− | '''Tactile''' is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on [https://github.com/tesselode/tactile GitHub].
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− | <source lang="lua">
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− | function love.load()
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− | tactile = require 'tactile'
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− |
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− | --button detectors
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− | keyboardLeft = tactile.key('left')
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− | keyboardRight = tactile.key('right')
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− | keyboardX = tactile.key('x')
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− | gamepadA = tactile.gamepadButton('a', 1) --the second argument is controller number, in case you're wondering
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− |
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− | --axis detectors
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− | keyboardXAxis = tactile.binaryAxis(keyboardLeft, keyboardRight)
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− | gamepadXAxis = tactile.analogStick('leftx', 1)
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− |
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− | --controls
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− | horizontal = tactile.addAxis(keyboardXAxis, gamepadXAxis)
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− | shoot = tactile.addButton(keyboardX, gamepadA)
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− | end
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− |
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− | function love.update(dt)
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− | --you have to update buttons, sorry for the extra step :(
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− | shoot:update()
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− |
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− | --movement
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− | player.x = player.x + player.speed * horizontal:getValue() * dt
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− |
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− | --shooting
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− | if shoot:pressed() then
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− | player:shoot()
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− | end
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− | end
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− | </source>
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