Difference between revisions of "socket"

(Updated parent)
m
Line 24: Line 24:
 
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
 
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
 
[[Category:Libraries]]
 
[[Category:Libraries]]
{{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}}
+
{{#set:Description=Module for HTTP, TCP, and UDP networking.}}
 
{{#set:LOVE Version=0.5.0}}
 
{{#set:LOVE Version=0.5.0}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|socket}}
 
{{i18n|socket}}

Revision as of 18:13, 17 March 2015

Available since LÖVE 0.5.0
This module is not supported in earlier versions.


Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:

require("socket")

or even better:

local socket = require("socket")

Note: Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.

Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.

Reference Manual

For detailed usage, see the reference manual.

See Also


Other Languages