Difference between revisions of "socket"
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== See Also == | == See Also == | ||
− | * [[parent:: | + | * [[parent::love]] |
* [[Tutorial:Networking with UDP]] | * [[Tutorial:Networking with UDP]] | ||
+ | * [[enet]] | ||
+ | * [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE] | ||
[[Category:Libraries]] | [[Category:Libraries]] | ||
{{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}} | {{#set:Description=Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.}} |
Revision as of 18:05, 17 March 2015
Available since LÖVE 0.5.0 |
This module is not supported in earlier versions. |
Implements a luasocket module for TCP/UDP networking.
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
require("socket")
or even better:
local socket = require("socket")
Note: Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.
Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.
Reference Manual
For detailed usage, see the reference manual.
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