Difference between revisions of "Lope2D"
Line 5: | Line 5: | ||
Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes. | Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes. | ||
− | + | [https://bitbucket.org/erlimoen/lope2d-v2/ Wiki + Downloads] | |
{{#set:Description=A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.}} | {{#set:Description=A wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster. It also has water pools simulation.}} |
Revision as of 03:11, 22 February 2015
Lope2D is a wrap over Love2D physics engine API. It makes dealing with the physics API easier and faster.
Most of beginners who wants to make his own game based on physics, usually have problems using its API. Bodies, shapes, fixtures. A chaos of methods, isn't it? Here the Lope comes.